tHe HaRdEsT mIsSiOn – Wings of Mengsk – Nightmare Difficulty – 07



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40 thoughts on “tHe HaRdEsT mIsSiOn – Wings of Mengsk – Nightmare Difficulty – 07”

  1. YOU CHEATED!!! You aren't supposed to pre-plan!… Ruined our fun.

    That said… I am not good at SC2 despite having been playing so long… I lost to this on casual (stupid guardian shell!!! XD). My excuses… I forgot the third base is not attached via ground path, I took the same mission route you did and had the same limited pool of units, and I'm just bad despite the fact I've been playing starcraft since 2001. SO thank you for the entertainment and reminding me why i let you do this stuff for us XD

    Reply
  2. Man, what a choice! Left Fenrir Squadron seems really good because it can cause the target fear, but Right Fenrir Squadron nukes on death! You can't beat that!

    I'm gonna have to vote for Right Fenrir Squadron.

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  3. I was not expecting that end, I thought the Mothership would have Guardian Shell just to make it that little bit harder.

    Loved that fight between a planet destroying spaceship and a spam of meat shields with rocket launchers.

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  4. In coop sky fury does antimassive damage and i rly miss this. They are real hybrid killers, battlecruiser also die instantly. Making them anti armor is such an unessuary generalisation

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  5. How does the experience mechanics work? is it by numbers units killed or by unit tier. Because it seems that elite units get levels quickly against terran and zerg units but is really slow against the protoss units.

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  6. As promised, I watched the entire thing, though I would have done so anyways.
    Upgrade: The right one, because it's the right one.
    Next mission: Bel'Shir, I wanna know what the other split mission can do.

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  7. One tip I'd suggest is to make multiple CC's, in Coop I'd always have 2 per base (usually a 2nd CC is the first building I'd make, helps you saturate faster then make a good sum of units). This'll give you the means to produce an army quickly that can hot drop onto the fight if you rally to your royal guards. This mod REALLY does miss the point of the weapons you equip troops with though, which is probably why this mission was so hellish -effectively making the Viking your only vialbe AA. In an idea world, maybe 25-33% of your army is actually equipped with a weapon, then as they die, those behind them walk up to equip the guns, repeating until you win or lose all of your troops basically. Since the guns are lost on death it just eliminates the core mechanic, sadly. Just shows how good you are at this game to beat the mission despite that though, love ya grant.

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