Signature Skills Tier List – Age of Wonders 4 (MP) Basics



#ageofwonders #ageofwonders4

Database! https://minionsart.github.io/aow4db/HTML/HeroSkills.html?type=Hero%20Signature%20Skills&

Welcome back to We Play Games! In this video, current as of the Wolf Patch, we break down all the signature skills available to your heroes, a few simple tips and tricks for getting the most out of them (on your ruler), as well as dimensions on which you have to evaluate signature skills when it comes to an autoresolve-only or autoresolve-mostly universe as we see in MP. We also break down Dragon Rulers in a bit of detail here as a consequence of them being so different from other heroes, so if you like Dragon Rulers and want to know more about them I guess you are low-key in the right place even if the title doesn’t tell you that. Does anyone read the descriptions all the way?

Introduction: (0:00)
Signature Skills Basics: (1:54)
Using Affinity on Your Ruler: (3:55)
Dragon Ruler Basics: (7:25)
Dragon Ruler Signature Skills: (11:39)
Dragon Ruler Aspects: (17:17)
Dragon Ruler Transformations: (26:22)
Chaos Affinity Signature Skills: (34:07)
Astral Affinity Signature Skills: (37:54)
Shadow Affinity Signature Skills: (42:05)
Materium Affinity Signature Skills: (46:20)
Order Affinity Signature Skills: (50:53)
Nature Affinity Signature Skills: (54:34)
The List: (58:33)

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11 thoughts on “Signature Skills Tier List – Age of Wonders 4 (MP) Basics”

  1. During the premiere, a viewer suggested that the AI would be better if the summoning logic was just "if summon then > summon" and tbh, that might be right. Opinions? Would you be furious if you watched your summons waste their first 2 turns in most resource node fights in return for being way better in ancient wonder, free city and infestation fights?

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  2. Best guess about why Stone Spirits are weak to spirit damage, involves false idols.

    Considering you can take skills that buff your defense too, it's not the best argument to put Nature Aspect lower on grounds you can get health other ways. Especially when 120 health 4 defense at level 4 gives you 1 more hit against T2 Polearms than 100 health 6 defense; and taking assuming you take the same skills on level up, the Nature Aspect will always provide more survivability. Watchful also generally equals more damage than the 30% crit chance of Materium Aspect.

    Btw, being inflicted with status effects, being inflicted with too many since your last turn, fumbling and missing attacks all lower moral as well. Not just units/heroes dying. Because of this, Tome of Mayhem or Tome of Fey Mists are much better pairs for Tome of Doomherald than the typical pair of Tome of Revelry. This applies to Shadow Aspect too, however, unless you build around it, it doesn't do much.

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  3. My favorite is nature/holy dragon. the lvl 12 breath skill is absolutely insane. holy damage that also heals your units with a huge aoe, removes status, and on a low CD. for me, it's worth going dragon every playthrough just for that. I would also rank both summons in A tier because an extra t3 unit makes all the difference, at least for manual AI battles. it's also frustrating how bad poison/blight damage is in this game.

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