Signalis Spoilercast



Watch the Signalis playthrough! https://www.youtube.com/playlist?list=PL5dr1EHvfwpMcHo9QbbVorp6GZLHVLKqh

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Buy Signalis on Steam: https://store.steampowered.com/app/1262350/SIGNALIS/

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8 thoughts on “Signalis Spoilercast”

  1. Man, Keith DID NOT get this game, I hope your friend clears it up a bit. I am still watching. Keith even thought Isa was an android if Im understanding him? No mention of the Bioresonance, I think he never put together the difference between Arianne and Alina because he didnt look at the photo during the beggining of the game, or at least didnt pay it much attention. He also skipped the note in the end that basically spills it out to you why Ariane was dying, its because Mission Penrose was just a front of a science project: sending people to die out in space for an insignificant chance to find something of worth outside the solar system. To keep an image of development for the Revolution. By cycle 4000(ish) the ships nuclear reactor will start to fail and the person inside it is supposed to just die or ask the Replika to kill them. Because Ariane loved Elster she didn't do it. Somewhere along the line the Replika was just supposed to live alone in the void due to having 800% more survivability than a human and it to slowly die of radiation poisoning. They keep trying to live as Ariane suffers and degrades and sticks herself in the sleeping pod. Eventually she quits trying to live and asks a promise to Elster to kill her. Elster cant do it.
    Now the rest is entirely in the realm of possibility, but the ship CAN in a certain reading, have crashed in a viable place. This place has fucking meat-metal at its core (the material collected in the mines os the same as the plates, that have pulsating red inside as per their description). So the suffering radioation poisoned bioresonant girl falls in the bioresonant world. They start mining operations. Sometime later the original data for the LSTR units is lost, so they use the template of one that was very successful in its impossible mission! Our LSTR 512. Our very VERY fucked up LSTR 512. Now every Elster unit is programmed with a FURIOUS guilt, sadness and will to find this person and let them die. Except it has been redirected. The gestalt to our LSTR 512 was made over Lilith Itou, a previous soldier of the Vinetan War, who seved under Alina Seo ( brown hair). Ariane also thought Alina looked a lot like her, so as bioresonance starts fucking with peoples minds and memories everything gets jumbled over thanks to these coincidences, as the Itou family, Alina Seo, and Ariane get mingled in the Gestalt side of things, and thanks to Falke innately acute Bioresonant abilities based on the Leader of the resistance, it drags the androids alongside it too. This all alsl goes back to the paintings, Isle of the Dead and Shores of Oblivion, which both have a repeatedness of death symbology attached to them, as all Elsters keep throwing themselves at Sierspinski, as the, probably already meat blob of a body that is Ariane, has seeped her traumatic experience through Bioresonance with the entire planet structure, affecting all other androids and humans with it and creating a disease reminiscent of acute radiation poisoning

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  2. I dig Toaster's enthusiasm for this topic. My take on the theme of art being derivative/iterative in a nutshell:

    "The value of text is in the telling."

    +2 engagement points

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  3. @2:49:11 Uh… no. 😬😬 RE2 was my first harsh lesson on learning to conserve ammo and hoard items like crazy. It actually took me two retries my first time through to even finish the game, and I would not call "breezing through" on that successful third attempt either. However, it basically changed my entire playstyle for games in general as even now you'll see me scour every inch of the environment for items and only ever use them up if I absolutely must. Yes, I am one of those people who will be at the final boss battle wondering if I should really use up one of my 300 health drinks in case this is not the true final form. 🤣

    That said, I was a wee lass and only used to melee combat from other horror games. I still don't really know how to shoot well which is great. Why would I ever want to learn that skill in the first place? I love games like these where there is combat but the focus is on using your brain to engage with the story and puzzles.

    I really loved you two talking about the game and genuinely discussing the themes with gusto. It's really rare to see that because I feel like a lot of gamers prefer gameplay over almost anything else. I find that I am quite the opposite and quite willing to put up with a lot if the story is engaging.

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  4. Thanks for this. I watched the series, but still didn't get why the game had overwhelmingly positive reviews on Steam (which made me think I was missing something). I think that happened because the game just dumped a ton of puzzle pieces on me, but I just drowned in them. On top of that, it seems to be a game that expects you to be a completionist in order to fully grasp it (getting all the endings and so on).

    Now that I know the big picture (1:14:29), the driving force (1:16:14), and the overarching theme (1:24:37), I think now I'd be able to go back and actually appreciate the game properly (while trying to reassemble the puzzle by myself). I'll just disagree on one thing (1:31:12): I feel it's a lot easier to understand the game and piece things together the more you understand its references and "rogue" lore bits (like the whole thing about the Shores of Oblivion and the Isle of the Dead being painted multiple times, and the constant flashing of German and Chinese messages that will go over most people's heads), so not having that kinda knowledge does take away from the game to an extent (on the other hand, I guess it is an excuse for people to have more discussions about the game, and actually learn something out of them – which is what we're doing right here).

    Also, I gotta say I was impressed with Toaster's skills to both present and analyze the whole thing in a digestible and compelling way: I'm now convinced he'll be a great co-host for Arches. One last thing: I believe the kind of horror he talked about at the end is psychological horror, and I think what makes it interesting is that it's the one most connected to reality (other kinds of horror rely on elements that are either impossible or very unlikely to happen).

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