My Thoughts on the Current State of PVP in New World



very confusing patch indeed…

https://forums.newworld.com/t/official-link-inside-list-of-ptr-weapon-skill-tree-changes-other-stuff/532999

https://twitch.tv/Danzo_PVP
https://twitter.com/Danzo_PVP

#newworld

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11 thoughts on “My Thoughts on the Current State of PVP in New World”

  1. So to start off my own thoughts …a equally skilled mage vs an equally skilled melee should win 100 to 80% of the time being range and kiting being a major advantage since light gets 4 popped or even 1 tapped by bows so heavy is the only real option if the heavy player or such get to close distance HARD CC them and run away again and just repeat, now in medium melee roles any heavy armor good player fights you… they will make you look silly…….and well I came back to try it out after my 2 to 3 week break…. game is still busted ima wait til patch since i was doing ptr as well and got to use void gauntlet which might be a really nice wep. if used and built correctly, PROBLEM is the life staff heals paired with life steal and the damage of the blade of VG is kinda ridiculous imho but i digress. I agree with the armors being Paper vs heavy armor. anything in heavy can do more damage than light and tank more, they need to make the 20% more like 40% with heals and damage and make it actually MULTIPLIED and not Additive since additive makes it where the more attribute points you put in the less you will see the bonus from the class increase, as CC isnt a Attribute to invest in, its a raw number making it WAAAY better. Furthermore, Light is a good style. they obviously wanted light for ranged but i would like to see some light melee class love. They have made it where light against a 300str player in heavy is unrealistic at best. cant even really kite since CC and blood lust and charge and gravity too not to mention the armor values it gives you in PvP is NOT the same as the resistance numbers in the Inventory menu the reduction is scaled off of GS, the gems and weight class, its pretty dumb to be fairly honest since me and my buddy jallelujah tested it the other night. the whole 300 Str is going to be a CRAZY heavy armor medium armor meta, there shoudnt be a "Light and heavy get grit" bonus period its broken since a lot of abilities are nullified and it allows the "High damage reduction Zugg in your face and spam pots but have tons of tankiness with only 100-150 Con" type of play style where skill doesn't matter very much, here are some Melee changes I would like to see as of right now: they really need to buff light armor Nerf heavy and slight buff medium, they need to make stamina on attacks and make it where the lunge of the weapons does not work after a dodge or just make the GA lunge 50 to 30% less of what it is (we have abilities and blood lust, haste for this exact reason). the tracking is ridiculous to be fair that with no stamina drain on attack makes for boring combat in situations where you can just spam Lclick and win with just being tankier and spamming, Hammer already does really good damage vs players I hit a 4k crit on a kid in heavy the other day, I don't think it needs a buff to be quite honest neither does GA. Hatchet needs a bit more love and so does the spear. there is much much more but this is just the very very broad of what i can say i know

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  2. You have a ton of mobility in la, and you showed it on this video, you easily kill 1 vs 5, so what do you want? Op la? Useless ha? Dude, you DA who don't know what he wants, and completely mindless in game development… Crying viners, only want to be a op, do nothing and learn nothing, to make it so. All what's you saying its completely not about balance…
    P.S. Wish to you all bad stuff.

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  3. Please try and keep things civil. This is purely my OPINION and the only goal is to have a conversation about it. Also I'd like to hear everyone's thoughts on my suggested ideas for the armor weight changes, what ideas do you have? Please share and have respectful discourse <3

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  4. Sounds like u want all armors to have everything, every armor should not have some sort of damage bonus or damage reduction . they should each have their own specific task as intended otherwise whats the point.

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  5. Perhaps if you played the "underperforming" weapons you'd know why the Fire/Ice nerfs were warranted by AGS. The wars at the moment are filled with full heavy melee / heavy healers and mages which alone pretty much explains it all.

    In my most humble opinion – you can't have it all – Fire staves have mobility big AoE damage and really strong single target damage. Ice Gauntlet has extremely strong lock-down damage with the heavy root spam and very strong AoE + defensives – meanwhile we take a look at the "underperforming weapons which do not have most of these and can only have one or the other."

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  6. When you are making builds you have to make choices in order to reach a point that you are satisfied. That being said, the main problem today is you have no decision to make, when you have heavy armor that gives 215% more armor in exchange for something like 15% damage bonus the choice was already made by the developers, it's not a fair trade. Watching ppl in heavy armor hitting you for twice you hit them makes you question who is the DPS afterall, the weapons are balanced, maybe sobe buffs on the spear and musket but that's it, the problem is the armor type, mages being able to harass an entire group of ppl while being extremely tank, healers almost immortals due to the heavy, no to the heals itself, great axe and hammer players being able to tank an entire team and killing several ppl in the process, it's a armor problem not a weapon

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