Making 'Fallout' for Tabletop (or How to Be Different but the Same) May 20, 2024 Formed over 4 years of designing Fallout: Wasteland Warfare and all of its expansions, campaigns, AI and RPG …
The Art Direction of 'Psychonauts 2' January 30, 2023 In this GDC 2022 talk, Double Fine Productions’ Lisette Titre-Montgomery walks through the various artistic processes the team …
'Blackhaven' Postmortem: Designing Two Centuries of Difficult History in One Free Game December 29, 2022 In this 2022 Game Narrative Summit talk, historian and lead developer Dr. James Coltrain reflects on how the …
Living the Dream or Surviving the Nightmare: Making Commercial Indie Games as a Professor December 14, 2022 In this 2021 Educators Summit talk, panelists address the opportunities and pitfalls of academic indie game development, through …
Contract Killers: What Developers Should Eliminate From Their Publishing Agreement November 18, 2022 In this 2021 Independent Games Summit talk, Sheridans’ Tim Repa-Davies look at provisions that can sometimes be used …
The Animated World of 'Ratchet and Clank: Rift Apart' November 3, 2022 In this 2022 Animation Summit session, Insomniac Games’ Lindsay Thompson discusses the process and inspiration for animating the …
Don't Be a Copycat: Personalized Marketing for Your Game October 19, 2022 In this 2021 Independent Games Summit session, Derek Lieu and Dana Trebella walk through the various marketing components, …
'Sunless Skies': A Narrative Postmortem October 13, 2022 In this GDC 2021 session, Failbetter Games’ Chris Gardiner shares how, in less than two years of production, …
The Resolve of the Latin American Gaming Industry October 12, 2022 If there’s one word that would describe the Gaming Industry in Latin America that would be “Resolve”. It’s …
Exploration in 'Ghost of Tsushima': Letting the Island Guide You October 11, 2022 In this GDC 2021 session, Sucker Punch’s Parker Hamilton shares the tools that were used in Ghost of …
Full-Body Animation Generation for Expressive NPCs October 3, 2022 In this 2021 Machine Learning Summit talk, Netease’s Yu Ding describes a novel approach, relying on deep learning …
Avoid an Identity Crisis as a Technical Designer September 29, 2022 In this GDC 2021 session, veteran AAA technical designers—who have helped build many of the games you’ve studied …
Designing the Settlements in the World of 'Horizon Forbidden West' September 28, 2022 In this 2022 Art Direction Summit session, Guerrilla’s Roland Ijzermans takes viewers on an in-depth journey from the …
What Being Neurodivergent Means in Game Development September 27, 2022 In this GDC 2022 session, a diverse group of game developers share their experiences with neurodivergence while developing …
Expanding Single-Player Games to a Multiplayer Experience with Discord September 26, 2022 In this 2021 Community Management Summit session, Schell Games’ Adam Kuta shares how he uses Discord to create …