In this 2022 Art Direction Summit session, Guerrilla’s Roland Ijzermans takes viewers on an in-depth journey from the initial ideation to detailed production design of the various environments featured in the game. Sharing a unique insight into the design process used to develop the characteristic look of the factions and its inhabitants of Horizon.
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Modern game designers are the worst ever and games in general are now worse than the worst made for TV movies of the 90’s I grew up with in terms of artistic integrity and intelligent story telling.
Here’s a thought. Apart from Nintendo and From Soft can you think of a single modern game that holds a candle to anything pre 2010 that was made by teams with (almost) zero qualifications in game development?
Of course these development teams of the past had qualifications just not qualifications based on curated curriculums designed by educators who had never done anything real in their life other than ‘educate’ students.
Your standardised university qualifications for game development, art and writing mean everything from 2012 to now is almost identical. It’s not even really your fault. Just the simple designation of game dev defines the fact you have no ability or capacity to think outside the box you’ve been ‘educated’ to fill.
Games like this are trash and why the industry is doomed to be nothing more than opium for the masses. I used to feel pity for devs and teams making games through ‘crunch’ times but now I honestly think it’s divine comedy 👍🏻
Fascinated in the research that lead to ours games looking this good and immersive
Should have put more effort in making an intresting world instead of just another boring ubiworld elden ring shot forbidden west out of the water and nobody talked about it anymore same with botw in 2017. Its just to generic and boring and takes 0 risks.
My favourite game of the year for the sheer stunning artistry and ofc everything else this special experience was. You guys should be proud of your achievement.
Plainsong is legitimately one of the most staggeringly beautiful and inventive places I've ever seen in video games.
Some really idiotic takes in the comment section. Horizon Forbidden West was an amazing, excellent game with incredible world design and art direction (and much more – story, music etc!), and it's clear to me that none of these people have actually played the game and have just been listening to unfounded negativity online haha
Really looking forward to the third game!
Horizon has one of the most unique and unparalleled art style right now in the market. Been following the development for a while now, the level of details they put in even a mere half rotted basket by some roadside is so impressive. Demerits for nerfing Aloy's dodge rolls tho, that decision was just unnecessary and plain stupid. You guys broke the beautiful flow of the game and discouraged engagement.
It’s so cool to see all this concepts and how they came to life in the game. Very entertaining talk.
Settlements like Plainsong or the city remnants of Denver (Devil’s Thirst) in Zero Dawn or San Francisco in the sequel are beautifully designed indeed – but the real feat for me is creating an intriguing post apocalyptic world with all these different tribes inhabiting it; their culture interwoven with and shaped by artifacts from the Old Ones, the diverse biomes reflected in their architecture and clothing – all neatly tied up in a cohesive and interesting overarching narrative – THAT is why i love this game. 💛
Horizon is the reason my channel exists – feel free to check out my cinematic videos showcasing the beautiful locations and landscape
Great talk Roland – amazing work from you and your team.
Thank you Roland) I like the way Guerrilla turns narrative ideas into concept art.
Thank you Roland for the great insight! It's so fascinating to see a tiny portion of what goes into the design philosophy of the world and the people in it! 🤗
The distorted patterns! omg that is conceptual genius 🙌
Feels like 90s art style!
his voice is so relaxing to listen to.. tysm sincerely for the sleep material ❤️
Thank you for sharing, Roland. Great to hear about the thought which went into the environments and characters.
God give this man some water…
the end was so wholesome!