Exploration in 'Ghost of Tsushima': Letting the Island Guide You



In this GDC 2021 session, Sucker Punch’s Parker Hamilton shares the tools that were used in Ghost of Tsushima to keep players looking at the world and eager to explore. This talk explores how these methods not only help players discover content, but support the fantasy of a lone samurai roaming a perilous landscape.

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9 thoughts on “Exploration in 'Ghost of Tsushima': Letting the Island Guide You”

  1. This game is almost photo-real at times. 👀
    I've never had more fun in a photo mode than when i was recording the beautiful landscapes and plant life of GoT – especially love the environments that keep on animating when everything else is frozen… THANKS A LOT FOR THIS STUNNING GAME, Sucker Punch! 💛

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