In this GDC 2021 session, Failbetter Games’ Chris Gardiner shares how, in less than two years of production, a small indie team made Sunless Skies: a game with a critically acclaimed, heavily reactive story and more words than the King James Bible.
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wow posted 15 seconds ago and can already say this is one of the most insightful videos I've ever seen
Never before did I love a game I was so hopelessly shit at.
Awe man i fucken love this series
E SUN THE SUN THE SUN THE SUN TH
I miss TotalBiscuit all of a sudden 🥺
Sunless Skies is a masterpiece. The prose is just beyond exceptional. Funny, dark, sad, evocative, grim.
I love sunless skies and seas, never finished a run on either of them though! Looking forward to this
This was fascinating! I was unaware of the clear LGBTQIA+ representation in the the game but very well remember sleeping with the devil and enjoying the gender ambiguity of the prudent secretary
This game slaps
I'm just beginning my journey with Sunless Seas, and I'm loving it! This was fascinating.
OH MY GOD YESSSSSS
The peacock wind lol
SS and SS are in my opinion one of the best story driven indie games of the decade.
Learned a lot from this talk, thank you so much!
Im at a point where I just found the last port in Eluthria and Im frankly terrified of moving on to the blue kingdom
I loved this!
The part about finding consultants to get the best out of your research was a great insight. Will use that. Thanks for sharing.
Shout out to the stunning man behind A house of Many doors who also wrote some of the best stuff in SS!