'Sunless Skies': A Narrative Postmortem



In this GDC 2021 session, Failbetter Games’ Chris Gardiner shares how, in less than two years of production, a small indie team made Sunless Skies: a game with a critically acclaimed, heavily reactive story and more words than the King James Bible.

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18 thoughts on “'Sunless Skies': A Narrative Postmortem”

  1. This was fascinating! I was unaware of the clear LGBTQIA+ representation in the the game but very well remember sleeping with the devil and enjoying the gender ambiguity of the prudent secretary

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