You new Zombies players don't know what you're missing.



Zombies has been out for SO LONG that there are so many changes that newer players don’t even know existed. I reckon it’s time to show them what they are missing in a zombies game so that they can get a bigger picture of what content COULD be like in Bo6 and the future. Thank you for watching!

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37 thoughts on “You new Zombies players don't know what you're missing.”

  1. Tbh its treyarch fault why there’s such a divide bc there are ways they can combine the new with the old make a classic mode or just fix the stupid unnecessary changes that are not needed new zombies can be good to the point both sides will like it but they only cater to mp/ newer players while leaving us og fans in the dirt when we are the ones who made the game popular!!? They just forget about us so ofc there will be a divide and ofc ppl are going to be mad and upset when they see cw 2.0 that looks like mwz like they do not listen to us

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  2. My first game I ever played was Cod WAW. I’m 17. I’m an old player. But I’m not old. The concept of an “old player” is brain rot. The target audience is people born between 1990 to 2010. They are just changing the player base they want to appease. They don’t care about the real players but want to usher in the people who they can milk money from.

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  3. I fell in love with zombies before I ever played the game, I watched Syndicate or TheSmithPlays before I ever even got Black Ops. I remember reading the zombies wiki and being soooooo enthralled with the storyline and how it had REAL LIFE TIES???? Like, it was such a crazy concept to see the teleporters in Nazi Zombies and then be reading about the real life Die Glocke. It felt so eerie when I finally got the game and was able to explore Kino, hearing all the distant screams and groans, or a scratching from inside a container just out of sight. Zombies used to feel like a look into an alternate reality where this Element 115 was real and Germany got ahold of it in their search for the occult. It almost felt tangible, like it could’ve happened if a few things had been different in our world. Now it’s nothing but a crazy fantastical story where John Rambo and John McClain go find the mythical Samantha Maxis who’s the chosen god of the Dark Aether. It’s not scary, or eerie, or tangible. It’s just another video game.

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  4. I think my biggest problem with modern zombies is the point system, it is just awful. All it does is make a select few weapons massively overpowered while leaving the rest in the dust which is made even worse due to the loadout system. In older zombies games, you had a reason to run both a super powerful weapon and a peashooter, because the powerful weapon would take out the zombies while the peashooter got you the points. In modern zombies, though, there is practically zero reason to run any of the SMGs or Assault Rifles because why do that when you can just run something like the Gallo or M16 that output huge amounts of damage, which in turn nets you the most points. If they would simply revert this change I feel a lot in the game would be made better or be more accepted by the community, such as the loadout system. As it stands most people just run the gun they spawn in with for the entire game, but if we returned to the old point system, you could have the choice of running a super weak gun that's good for points on the early rounds and then getting a new and more powerful one out of the box or off the wall or something later on in the match. Or, alternatively, you could still just run a super powerful gun right from the jump, but lose out potentially on loads of points. I have plenty of other problems with modern zombies, but this is easily the biggest and worst.

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  5. Something else that i find weird about the new system is how many features exist to justify the inclusion of other features. For example, we want to make all weapons viable at all times. So to do that we need to make zombie health capped. But we need to make sure a single PaP upgrade doesn't carry you forever, so we need to add a 3 tier PaP system. Oh wait we want to add loadouts, so how do we make them not super op for the first 20-30 rounds? Add in the rarity system so they to have them spend their salvage more, and not just get tier 3 armor in the first 15 rounds. It makes progression oddly bloated in areas it shouldn't be, and completely strips progression in others (wall weapons, the box, the wunderfizz/perks).

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  6. I honestly don't think the issue is zombies but actually games in general. Developers have gotten lazy and it's easier for them to repurpose/reuse than to actually do any work. I think the release of Gta 6 will confirm this. There is no way they can compete with older games when they want to put as minimal effort as possible. They make just as much money if not more with less work and they can rinse and repeat every year.

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  7. Yeah, they completely ruined all the og zombie mechanics with these new warzone mechanics by making the og ones useless. That's if they didn't remove it all together. Such bs n why im not buying this nonsensical crap game.

    The fact that people defend this n say it's no different than og or doesn't affect anything are full of crap n don't have a clue what thier talking about. This video explains everything very well in clear detail about why the real zombie community is mad in general.

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  8. It doesnt matter what gamemode – everyone that played CoD at its peak started as a noob. Just get over your self. And if you dont want to learn & improove, just play another game… I hate all this noob friendly shit. Its not needed and ruins the fun for everyone who is actusaly invested in the game. Same goes for the matchmaking in MP 🤮

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  9. You definitely earned a sub from me, i’ve been an OG since WAW and this video basically took the words out of my mouth for the newer players to Zombies.

    I’ll be sharing this video around for some new players I know and hope that they will watch it!

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  10. Clam I gotta agree with you that new things are not bad. Kill streaks are pretty fun in zombies much to my surprise during cold war. I think they come off lazy when they are copy pasted from Multiplayer. Streaks should fit the zombies theme so for example have death machine at a minimum shooting purple tracers cause it’s got element 115 or the dark aether stuff. Just spit balling an idea. It’s not lazy to re-use assets but switch it up a little then use those changes as a way to inform the player of the changing story.

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  11. Im staying with the older real PC zombies with custom clients and other types of executables, the warzonification of the mode completely killed it and ill never reccomend anyyhing after IW.

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  12. Hear me out: Triple Tap (It’s like normal DT, but 3 bullets of damage with one shot instead), Multiple Pack-a-Punch tiers (3 or more idk), elemental upgrades like Dead Wire and Turned/Brain Rot, and upgradable elemental grenades.

    Did I cook?

    (My nuts itch btw)

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  13. If you are new to zombies and haven't played the classics please do yourself a favour and boot up waw, bo1,2,3 and give the zombies a try and you will understand what we veterans mean by 3arch killing the feeling of zombies

    Reply

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