Why Everyone is Wrong about STARFIELD Planets



Everyone is going crazy about the 1000 planets in Starfield. Procedural generation has evidently become a trigger word, and everyone is worried that Bethesda is going to make a space exploration game with 900 completely useless, bland, and empty big chunks of land they call planets. BUT, what if they weren’t bragging about how big starfield is, what if they were bragging about how small and defined starfield is. Other space exploration games use procedural generation to create virtually endless worlds. Starfield is intentionally limiting the scope of their game to only 1000 planets compared to the 18 quintillion planets of No man’s Sky.

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34 thoughts on “Why Everyone is Wrong about STARFIELD Planets”

  1. 7000 hours in Skyrim & I may top it in Starfield if it's done right. The modding will be crazy & that's what I look forward to as much as the game itself. I'll be camped on the Nexus while I play.

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  2. So for anyone that played Daggerfall, all dungeon as procedurally generated, however when you accepted a quest from a npc, the quest item was entered into that dungeon. I have a feeling that planets are going to be this way in Starfield. That planet will always be there, what it looks like, will always be the same, but when you get quest, the BBG is now on that planet.

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  3. I agree almost 100% with your take on this. I was thinking a lot along the same lines based on the stuff Todd was saying about how they used procedural generation for Starfield. Really hope we're both right =P

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  4. I pretty much agree… its not that they cant do more planets… its that in a story driven game, whats the point of just more. Really looking forward to enjoying the scenery, etc.

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  5. This is what I've been thinking! I have put a lot of thought into world building settings like this and when I heard the settled systems are only 50 lightyears out from Earth, it stuck out to me how small this was. Refreshingly small

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  6. Nice video! I can’t say I’ll be convinced until I play it myself, but I would believe that it’s quite possible to procedurally generate good and enjoyable environments. I mean heck isn’t that basically what minecraft does. So if you layer extra effort, like the handcrafted chunks and stories, on top of it, i could see it going very well.

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  7. I love the way you did this video. It doesn’t degrade Todd, roast Bethesda (despite it being a meme I it’s own right), and the most exciting thing I can’t wait for, is the modding potential for Starfield. Just the possibility for what it could become is mind boggling. Another game that could be interesting in comparison would be Star Citizen. It’s the definition of quality over quantity, even if it is in Alpha stage, but 3.18 is going to be big!

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  8. This actually made me feel sick, the level of Fanboyism here is literally unrivalled, its clearly made you unable to see things in any kind of realistic way. Tod "It just works" Howard is not the saviour you seem to think he is. Theres no way this channel will give levelled and well thought out opinions about Starfield. I hope you're getting paid by Bethesda for this.

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  9. nice video yeah actually 10 star systems is enought ,i play empyrion atm and the 10000000 procedual generated planet systems feels abit Copys of copys of copys u seen like 10 types of planets u seen em all in the end .

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  10. Star Citizen uses something similar to what Todd Howard describes. They have a system where artists "paint" a planet with mountains, forests etc and the procedural generation fills in the individual trees, hills, rocks etc. Then the artists go back in and add locations like outposts in places that look good. There are a lot of clips on twitch and youtube where you can see the results.

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