Asmongold finds out Elden Ring is being dissed by other game developers. Valid concerns or just a bunch of salty incompetent “UX” designers? Ex-Ubisoft developer calls them out and criticizes Ubisoft’s open world.
Devs Dissing Elden Ring Success Called Out By Ex Ubisoft Dev Who Criticizes Ubisoft Open World
https://www.youtube.com/watch?v=tdSfzsHf-Tc
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Also asmon googling is classic confirmation bias lmao first link that agrees see I was right lmao
Too much elden ring circle jerking. Great game, but not a 97…no reason to die on a hill defending every aspect of a game.
When he started talking about the game design curriculum I thought I was listening to Tom Green for a second lol.
I preordered Elden Ring months before it came out solely off the fact that it was an interesting design and it looked HARD. I was hooked by the idea that it would be tough game and i'd have to learn how to get good. The npc design was unique, the open world actually seemed dense. All of these things things that i looked forward to actually came true. Game was hard as fuck for me in the first 10 hours (never played a Dark souls game before) and i loved that. I didn't have my hand held, made mistakes and learned from them. The only issue i have is the performace issues and camera movements. the game itself is amazing imo. 50 hours in and i'm still learning and loving the experience. Sure, sometimes i'm like.. "so where do i go next?" just to head into a direction of my choice and find endless amount of content and ultimately be glad i had the freedom of choice.
I have 80 hours in elden ring playing blind and I’m still finding huge castles, dungeons, caves, enemy types, etc. and I’m just blown away by how well they did on this. I’ve loved all there games since dark souls 1 and they never fail to amaze.
Fun fact for Asmon that been watching JoJo. Yong Yea makes the voice of Pucci on JoJo part 6 dub.
It always shocks me how little asmon knows about game dev. Listening to him talk about it drives me nuts lol.
No offense dude, but it might be worth your time to read a book or two on it.
Elden ring runs great on last gen consoles, which is unfortunately rare for new games nowadays
Anyone who says "superhero movies are all the same" is just stupid. They movies are all significantly different in meaningful ways. They all have different stories, every time. Iron Man is not Cap. Cap is not Hulk. Hulk is not Hawkeye. Thanos is nothing like Killmonger, and Killmonger is nothing like Mysterio. If all you're seeing is "good guy vs bad guy" you're not paying attention.
the mocap take is the first TRULY dumb take I've heard from asmon in a long time. No body cares about the animation in a game???? lmao all these people getting super hyped with the cool animations just don't exist then huh.
Ubisoft UX isn't even there if you play games on PC, literally unplayable games.
I have been considering going to college for making video games, might look into it if more bad games keep being kicked out the door.
AAA animator, here. Asmon sounds like hates me. :'(
I worked on ui/ux for games and my brother is a game designer. tl;dr: Studios don't hire UX designers to decide how game mechanics work, they hire ux designers to implement a system that is natural/usable for the player to interact with the world. Game designers are the ones who are supposed to make the game fun/well paced. They ARE separate jobs.
The ui/ux design refers to how the player interacts with the world, and what visual feedback they need. Yes there is psychology involved but it's not like ux designers have a degree in psychology, they come from a visual arts background. It's more like "does hitting this button to perform this action come naturally" or "are people used to interacting like this due to past experience in other games". It's about things like how you equip weapons, how you select a party, how you move on the map. The people who decide when you encounter a challenging boss are game designers. Game designers typically come from a programming background because they have to tweak how encounters work until they get it right in terms of difficulty AND how enjoyable the experience is. Game designers usually think up of game mechanics, program them into the game, test them to see if they work, and tweak them until they work properly.
A graphic/ui designer calling themselves a UX designer is basically the same as a mcdonald's cook calling themselves a culinary technician. It's just buzz words.
Elden is my new game i played wow since 2004 day 1 til now and no game ever beat it for me but i have moved on from wow to elden ring and im on pc and it works fine for me..
pubg had the 'Arma' inventory system. I tend to stay away from any game which uses similar inventory systems. way too aggravating. I have missed out on some great games bc of it, but I am done compromising with it.
FromSoft games have always told me "Eventually after banging your head against this wall for a while, the wall will crack and break before your skull does. Just one more time …you've got this". It's what they stand for for me. Improvement. Perseverance. And with Elden Ring specifically, discovery. That's what makes it good. If other developers have a problem with that, then they should learn from it.
One thing ive heard alot of which does ring somewhat true is "those who cant do, teach"
dude got roasted by a furry, hahaha
Devs need to focus less on their competition and more on what they're doing wrong.
If they did that, they'd have made Elden Ring by now. That's all Miyazaki did and it shows. Fuck Horizon Forbidden Slam Jam.
I just want to know what does Elden Ring do different than Horizon with the open world?
Can someone tell me?
All it does it takes Souls and puts it into an open world. Is that it?
Just fight Margit after exploring the map first. Never fight him right away and I have not had trouble beating him with my characters. Just use the open world to your benefit 🙂
4:20 true, artstyle trumps graphics every time for me too. bro i played on nintendo 64 I don't care too much about graphics.
Remember when games was made by people who played them and not Microsoft and Apple rejects?
Someone who’s favorite game is breath of the wild said they thought Elden Ring doesn’t deserve praise because the world felt empty and the enemy design was lacking/repeating. The irony of that statement kills me
It's sad that people think a game is bad if there isn't a giant arrow or map marker guiding them to an objective.
Good game that runs shifty is 1000 times better than shifty game that runs good
Bunch of maidenless tarnished 🤣
What this comes from is these devs came into work on Monday and their boss wanted answers. They have been telling their managers that they need XYZ to sell more games, and now Elden Ring comes out with non of the BS in it, the higher ups want to know why.
Can I turn off the chat on the twitch? I don't really want to read this shit every single time i decide to watch asmongold
As a huge souls fan i actually think there's some truth behind what they are saying. Most games lose points for shitty pc ports and terrible UIs, but somehow souls games are completely immune to that despite being absolute garbage in both regards. This is not an indie company, they have no excuse, they could do better but they don't because they keep getting away with it
The only fucking issue with the game was the stability and performance that happened early on and they weren't that bad! They fixed them very quickly. To be honest to all the shit devs release these days that's not even a big deal! Elden ring release near perfectly so yeah they get a few points knocked off but really isnt an issue. Fuck em! they are just butt hurt cause most triple A titles are trash!
salty as fuck!!!!
The fact that you just say whatever you want amazes me. Amazing, man. Keep it up!
Somehow this made me remember Assassins Creed Syndicate which was a pure single player open world game and it had ingame "cheats" that you could buy. For example I believe it took me about 4 hours to unlock most stuff in the game but if I wanted to skip about 3-4 hours or gameplay on unlocking stuff I could just pay 60$, the same amount of money the game cost, to just instantly unlock everything in the game. So the game that was already short at around 12-14 hours you could just pay to shorten it to around 10 hours… Sure if you wanted to 100% the game you would probably need around 50ish hours.
🙂
Valheim doesn't understand the customer. No one asked for decorations.
Lost ark doesn't either. We for sure don't want daily/weekly limits and being forced to play atleast 3 characters or more to progress past low tier 3.
Horizon and elden ring are both awesome. Pissed they dropped at the same time.
Did they really fix the stability and stuttering issues on PC? I can't check it, but looking forward to it.
Elden ring gave me fun for once again in a game for the past 7-8 years ago, re-introducing what made me fall in love and wasting litteraly my whole life 10 hours a day playing games to.
People seem to forget that Elden Ring was made with a smaller budget, a smaller team, and a much smaller time frame than the games that people are comparing it to like RDR2 or TLOU2, the former which took the better half of the decade to make and the latter took intense amount of crunch over 8 years of work for a much smaller game made for a specific console. ER was a massive open world, made in 5 years, under a (presumably) healthy dev cycle with no reports of overworking employees, for 8 fucking platforms, on a smaller budget, and it STILL is objectively higher fidelity than their previous game from two years ago. People saying “ the graphics bad” are A. Actually incorrect and B. Not taking into account that this isn’t a game made or developed by Sony or Rockstar, but a “double A” company working for another relatively smaller company that notoriously underpays its developers, and the fact that the game even released looking this good in this working state shows that From devs actually fucking know what they’re doing. Because at the end of the day, nobody really gives a shit about reusing one asset when 10 or so completely new models or animations are there to replace it.
Elden Ring is the first Soul-like game I have played. And now I am sad I never tried the other ones. The game is soooo good. I don't get the whining about pc either. I like the graphics and I never had issues ever. This game is perfect, even though I am pretty bad at it. Elden Ring just proves that good gameplay makes a good game.