Unity CEO Steps Down After Controversy, But Will That Be Enough?



The Unity Saga continues.. Previous Unity Video: https://youtu.be/dIq-zcmZMFU ———- MUST WATCH VIDEO: Monster Taming …

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19 thoughts on “Unity CEO Steps Down After Controversy, But Will That Be Enough?”

  1. A CEO doesn't make a decision like this in a vacuum. Don't buy the bullshit. The people who made this decision are still at the company, and it still could happen now that the public's been appeased with an empty gesture – they said it themselves. They're keeping him on the payroll for 6 months when he literally doesn't have to do anything. That's 5.9 MILLION dollars they're giving him while also still giving him time to get another job. Fuck Unity.

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  2. Yeah this might fool some people but but I hope most Game developers will steer clear of unity for future projects we can't let companies think this sort of thing is okay.

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  3. He already really messed up EA and now he messed up Unity. Either he's really bad at his job, or his job is being a scapegoat. I want to know whatever company he might be hired at next and avoid it. As for Unity, I've been meaning to learn bits of game dev for fun. I'm definitely not touching that one. Doesn't matter to them as I'm just one person who may never have the time to develop a game for release, but if enough people have lost trust that are actually in the industry, that will matter.

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  4. My team went in full panic mode when we first heard the news regarding the price change, as we're building our monster taming game in unity. It was great to hear that the community got together to overhaul the awful decision. We're being very careful regarding updating Unity and will probably look towards other alternatives after our game is out.

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  5. It helps for those already making games in unity but I feel moving forward unity is in danger because if they stated this once why wouldn't they do it again, and without any warning either next time. Trust is pretty much gone now. Also fun fact, this CEO was a part of EA and he was canned FROM EA for being too greedy lmao.

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  6. Why did they hire this man anyway? He was so bad that ea let this man go. The moment I heard he used to work at ea, i was like yea, everything now makes sense that he did. He should have never been ceo of any company.

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  7. He's a scapegoat. Unity hasn't done anything that can't be re-done by someone else. It's a pretty lie and nothing more. There is no legal statement that they won't pull this… bull again. No 'we aren't going to try and sneak this under the radar later'. Case in point, aside from micro-transactions, look at the drm protection that is generally a pain in the butt that is 'always online' and in most cases quite virus like. When EA did it with Spore (2004, they added drm, always online and a rootkit) it was a big story, people got pissed. Another backlash was Microsoft trying for always online and a similar idea for xbox… and now? Now it's back on a smaller scale, but people just shrug and go 'oh well, that's just how it is now.' Don't forget about it, because if they can make money from it, they darn well will try it again.

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  8. Before I watch this video; yongyea was so far the only one to talk about how the ceo is only the fall guy

    Don’t let this guy losing his job be a celebration because the rot is at the core

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  9. The way I look at it the damage is already done. If someone has the power to axe the chairman then they’re the ones who pushed the ridiculous price changes to begin with so if you’re a developer it’s best to start a new project with either Gogot or unreal

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  10. Even with the CEO stepping down and Unity "back-tracking" their new business model to some degree. Unity most likely won't recover from this, the immediate damage they've received is nothing in comparison to what this will do to them down the road. From businesses to future engineers that have to make a decision on what platform they will use in game development, people will remember this and will most likely lean away from Unity and choose technologies that are currently right now already out pacing Unity (like Unreal Engine 5). I wouldn't be surprised if 3-6 years down the road most companies and developers have shifted away from Unity entirely which would essentially Unity.

    If I had a guess at why this decision was made, it'd probably be that Unity was attempting to go after two games that currently use their technology that they would suddenly receive a massive revenue stream from, Pokémon Go and Genshin Impact. Regardless of the impact that it would have on companies that don't make that kind of money from their games.

    Lastly, and sorry for my rant! I think that the biggest difference between this and the introduction of monetization in games is the target audience of the change. While monetization was targeting the consumer who doesn't have much of a say as an individual in the decision of introducing monetization. And the only thing that could be done is to stop playing games entirely (which let's be real, wouldn't happen). This change is targeting the companies, who most definitely have a choice on whether they will submit to Unity new business model or not.

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  11. It's the insider trading aspect for me. Looks like everything went according to plan. Maybe they won't pull a stunt like this over the next 5 years, but at the end of the day, there's greed at the heart of Unity and it's absolutely not good to put all eggs in this basket. My team's eager to replace Unity with Godot over the long-term as soon as possible.

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