WHY DOOMFIST NEEDS CHANGES – Top 500 Gameplay (Overwatch 2 Beta)



Doomfist Needs more DAMAGE! WE NEED DPS DOOM BACK!!
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🎥 Edited by Jimbo_TMX
https://www.youtube.com/channel/UCDKJDGxt5H2HG-3Xj83quVA
“I like to edit stuff”

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38 thoughts on “WHY DOOMFIST NEEDS CHANGES – Top 500 Gameplay (Overwatch 2 Beta)”

  1. At first I didn't like the new reds-hellish editing styling in chipsas videos. But it is growing on me. I can't wait for overwatch 2 pvp open beta (console peasant). An idea I had to maybe reduce to downtime of doom abilities would be to either put block on a 4 second resource meter (like dm) or possibly making charging your fist reset the cooldown of your slam? Second one might be too crazy, we don't want ball two electric Boogaloo.

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  2. Thanks new Doomfist is fine. You just have no idea how to play tank. It’s obvious by your movement that you’ve never played Winston. Go back to DPS if you don’t like his rework.

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  3. As someone who knows how to play tank and doomfist, he’s really good as long as they don’t have a whole comp dedicated to killing you

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  4. He just needs more burst potential
    Punch needs more damage when it hits a wall, only slightly
    Also make seismic faster moving but smaller range
    Perfect doom

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  5. I think if you gave doom either a passive right click damage climb or passive shield increase he'll work better. Like for every second you don't press right click, the damage is increased by 10 on the initial punch and not on the wall damage. Obviously has a cap out, only when the ability is up and not on cool down; and only while you are out of spawn.

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