Wishlist & Try the Demo for FROGUE: https://store.steampowered.com/app/1936990/FROGUE/
Embark in a journey to rescue your dog in FROGUE. A bullet-hell time manipulation roguelike platformer.
The Let’s Try series is a way to preview / review games in order to get my first impressions through the first moments of gameplay.
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Embark in a journey to rescue your dog in FROGUE, a Roguelike Bullet Hell Platformer.
Dash to avoid bullet and kill your enemies!
#FROGUE
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First
What do you call an amphibious assassin: FROGUE
Looks interesting
Seems interesting, but I feel like it would be better if it was truly turn based. It would make it more consistent and thus allow for more strategizing.
Cool
Final intro screen says"I couldn't die anymore until I fufill my mission (what a deal huh?)"
Music reminds me of the superbowl shuffle.
A Deal, A Dell, Adele
One thing that’d be cool is if they added a replay feature to see the cool action cutting out decision time and slowdowns. Really show off rogue ninja feels
HAHAHAHAHAAH WHAT WAS THAT BOSSS FIGHT
looks more like they have contact damage around the corner than they are shooting through corners
but I gotta say, at first I got a similar feeling of confusion with Undergrave regarding melee attacks and contact damage, even though it is turn based. maybe dev would want a tutorial at first, or maybe not. welp, off we gaem
this is a slow mo, room based "Dandara", looks pretty fun
Check opening for that one squidward meme
Throwing knifes and stopping time? Is This a JoJo Reference?
No flies on this protagonist!
I remember playing Superhot and I used to constantly trip on the time flow difference when you shoot. Since time flows only when you move, everything is in slow-mo. However, firing a gun breaks that rule because 1-click results in you pulling the trigger and the bullet leaving the chamber so whenever you did this, enemies' bullets would "speed up" because you pulled the trigger. A similar principle is true in this game, but for dashing. Time moves slowly and you can maneuver around bullets, but dashing will "speed them up" so you gotta take that into account before every dash. Pretty cool concept and I like the execution a lot. There is a lot more that could be added and tweaked, but the core concept is amazing to me.
Imagine a speed run of that game
Comment
Came for the name.
Stayed for the game
[same tempo as Super Hot]
FROUGE. LIKE. FROUGE. LIKE. FROUGE. LIKE.
Slow seems to pause the room [like the hour glass in the original Legend of Zelda]
wow looks so fun
please, tell me your secret to find roguelike games
it might be like superhot, time moves when you do so they are shooting before you get to corner, it turn based only in game mechanic but npc can fire in between "turns", mabes
Would this be called a Broughlike ?
More of this pls reto
"but then they came, the fractions"
the frame of text you missed at the start was "I couldn't die anymore until I fufill my mission (what a deal huh?)" 2:41
The irony of this being that you can control time in the game but can't get through the intro any faster.
wow that inro lol
You would need to control the flow of time with how slow that text is going….
i couldn't die anymore until i fulfill my mission (what a deal huh?)
throwing 3 knifes and screaming ZA WARUDO
dandara + superhot
I think a double speed button (maybe on one of the triggers?) would be a good addition. That way, if your best move is to just hang tight while the penguin's laser is flying past you, you don't have to wait as long 🙂
Check plz Caves Roguelike. Very interesting and tactical RPG Roguelike 🙂
at the end of each leverl, there should be a 5 sec video recap of how you played the level, (like real time) it would be so sick !