Therapist Reacts to THE BAD GUYS



Are the bad guys naturally bad or are they socialized that way? Have you ever been given a second chance?

Licensed therapist Jonathan Decker and filmmaker Alan Seawright are reacting to Ocean’s Eleven for kids, The Bad Guys! They discuss why the bad guys never had a chance to be good but how they warm up to the idea of change for the better. Jono analyzes the trope of bad being cool and how the bad guys deal with fear, insecurity, denial, and self-loathing. And they both rave about how cool the animation is. This movie drips cool!

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Cinema Therapy is:
Written by: Megan Seawright, Jonathan Decker, and Alan Seawright
Produced by: Jonathan Decker, Megan Seawright, Alan Seawright, Sophie Téllez, and Corinne Demyanovich
Edited by: Jenna Schaelling
Director of Photography: Bradley Olsen
English Transcription by: Anna Preis

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30 thoughts on “Therapist Reacts to THE BAD GUYS”

  1. Hey Jono and Alan?😄could u guys consider reviewing Stranger World? I ask because the “parents who try not to be like their parents because they were terrible parents, but yet they still end up like their parents” concept came up, and I’m wondering how to avoid that concept in my life but idk how/idk if what I’m doing is correct😅😊

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  2. I'd really like to see you guys do a video on Bumblebee, the Transformers Prequel? Reboot? Preboot? It's a fun film and I think there's something in there about dealing with loss and healing with and through new friends.

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  3. I found this channel around three weeks ago, i was going through a rough patch. i have now watched every episode that you've put out. you've helped me make sense of my feelings and kept me sane. i'm sending you guys love all the way from Iran.
    thank you for this <3

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  4. I wish they would discuss "The Mirror Has Two Faces" so I could find out why I received an enormous emotional body blow about half way through and had to leave the theater sobbing hysterically while everyone stared at me in shock. Nobody else seemed to have such a reaction. What???

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  5. Keep up the good work love watching the diffrent perspective of a filmaker and the therapist back and forth conversations you both have , I'd love to see u react to the animated film: Josee, the Tiger and the Fish

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  6. Sometimes the person trying to keep you aligned with their belief is a friend, a partner, a sibling or even a parent.
    Choose your own moral compass by aligning yourself to what feels right.

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  7. My theory is that the animals are just portrayals for the audience beyond the 4. wall, cuz they have signifikant traits that make them like the animals they represent. they themselves in their reality see just other humans (and the reactions of the NPCs, Non-Protagonist-Characters, are just reactions to them as infamous criminals and a sprinkle of rumors & bad rep)

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  8. I would love for them to react to this animated heist film: Ruben Brandt, Collector
    It's so funny, the animation style is really unique and it has some crazy (pseudo-) psychology going on.

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  9. Textures are applied to a model stretched between vertices. For a typical older game model, that's 1024 square pixel textures stretched across 3000-5000 or so triangles, so big gaps of "chunky" pixels (look to early 2000s: Counter Strike, Halo, and Perfect Dark). But movies have always had far more resources thrown at them (50 000 triangles minimum on distant shots, upwards of 50 million for up close shots, and textures that are themselves several hundred megabytes, tens of thousands of pixels square). What's the context? The Bad Guys faces which seem to have some hand drawn elements are indeed hand drawn via a tablet onto the texture. And as the model deforms (a grimace, a laugh, a scowl, utter terror) the texture is dragged around by the vertices, naturally shifting those hand drawn elements with the emotions.

    The texturing used on the models in movies is kind of the opposite of video game graphics. Where as in video games you have a single texture (or sometimes a pair of textures) stretched across a model and you can see those pixels stretched in some place where they cover 4, 8, 16 pixels on your screen (super pixels, or aliased pixels), those huge textures (and often a few of them, like one giant texture for JUST the face) are often so dense the screen can never show them all (sub pixels, where the display is actually the one that's "too chunky" and is cramming 2 or more pixels worth of information into one screen pixel). That's why you can see the same sort of appearance on Wolf for example up close and far away. It's the same high resolution texture map, but it's just so high resolution you can't plausibly get close enough to see all the pixels at their proper density.

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  10. You showed a clip this episode from Klaus and I was JUST thinking over Christmas how much I wished you would react to it. Please can you do it next year? 🙏 (Wouldn't say no to The Proposal between now and then!)

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  11. This movie was directed by someone from my school, so I heard a lot about it but didn't want to watch it 'cause I fought it would be a classic story. Well, kinda was. But I had SUCH A GREAT TIME! It was just so fun, and cool, and the animation's so good!! I love it 🔥

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