THE SAVAGERY OF THE VALE! Third Age: Total War – Mordor – Episode 27



The time has come. It is time that all of Middle Earth is united under Sauron’s banner!

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0:00 – Intro
1:29 – Campaign Map
7:01 – The Siege of Leodholt
14:17 – Campaign Map
17:56 – Beorn’s Woods
29:24 – Campaign Map
30:07 – The Fields of Lossarnach
34:56 – Campaign Map
40:39 – The Siege of Eryn Rhunen
47:10 – Campaign Map

Mods used
Divide and Conquer v4.6: https://www.moddb.com/mods/divide-and-conquer
AI and Gameplay Overhaul (AGO): https://discord.com/invite/Afg7YMUP3G
Submod to Unite all Submods (SUS) https://discord.gg/KrRcNr6z8h

Please note this is an unofficial video and is not endorsed by SEGA or the Creative Assembly in any way. For more information on Total War, please visit www.totalwar.com.

Links to social media
Discord Server: https://discord.io/Rampaned
Twitter: https://twitter.com/Rampaned
Twitch: http://www.twitch.tv/Rampaned
Facebook: https://www.facebook.com/Rampaned
Patreon: https://www.patreon.com/Rampaned

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About the mod:
‘Third Age – Total War’ is a total conversion modification for ‘Medieval II: Total War – Kingdoms Expansion’ that brings you into the world of Middle-earth. Were Divide and Conquer is the biggest Third Age: Total War submod of all time. It contains many new factions, units, scripts, 2D artwork, campaign strategy models, battlemaps and more! DaC has been an ongoing project for 10 years now. The AGO submod expands of this even further with custom scripts such as the Reunited Kingdom script to form Arnor and then merge with Gondor.

#totalwar #thirdage #mordor

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5 thoughts on “THE SAVAGERY OF THE VALE! Third Age: Total War – Mordor – Episode 27”

  1. The spoils of the war for the woodland realm bear fruit as we now begin making our way into the Vale!

    and don't forget to light the beacons if you're enjoying the campaign!

    Reply
  2. I wouldn't say 'never again' for Gondor giving you ransom money, lol The more of their armies you kill, the more income they'll start getting back, haha Especially considering you're not pushing into their lands at all right now.

    Also, you should've had Zagar push north along the river from Burh Alge, because your territory extends up that way a little ways, and you might want to have a watchtower up there to keep an eye on things across the river. And then he'd be in a better position to help out when you head north of the mountains in Mirkwood there.

    Reply
  3. I personally don't think you should put your elite armies in Sauron's army at least for the infantry. All units in that army will not break with Sauron commanding. Some fodder for the infantry, ok to elite archers, amazing cav, and a decent number of artillery, is what his army should be.

    Reply

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