The Cursed COD Zombies Iceberg



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36 thoughts on “The Cursed COD Zombies Iceberg”

  1. I think zombies would be maybe dead if kino actually was dlc 4 for waw and that’s because of Five. I think Five was supposed to be the starting map for bo1 zombies since it is the only free map apart from kino and doa unless you have the iOS/Android version. If Five was the starting map for bo1 I think it would flop because of the difficulty and l think most zombie players came from Bo1. The reason the zombies didn’t flop is because Kino was the starting map, the map is simple it’s easy, it’s fun to make memories in unlike five where lets say you’re a multiplayer player and you decide to play zombies for the first time and you have Five as the starting map. I think they would just quit because of the difficulty and not understanding how to get stuff like the pap it isn’t as simple Kino. The reason Bo2 zombies didn’t flop even though it started with Tranzit and then Die rise is because it was big at this point zombies was way more known it was being close to being as big as Multiplayer which is why it was able to come back because there was so many zombie fans just wanting zombies and then it came back with Motd.

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  2. Yeah I'm pretty sure Nuketown was originally part of Tranzit; it explains why the map is so small like Farm and Town and it even has busses in the middle of the map. I think it was likely cut like many things from Tranzit and they just kept it as a preorder bonus as only the exclusive map like Farm, Dinner, and Town.

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  3. The Wiis being bricked is actually more connected to those who used their Wii as a Gamecube and a Wii. It's the reason Nintendo quietly removed Gamecube support from the Wii with only early versions supporting it. I remember my Wii got stuck where it could still read Gamecube games just fine, but Wii games all came up with that warning. Sad thing is many Wii games didn't let you transfer your saves to an SD card so those saves are just lost. It could only be fixed when the Wii U came out with a built in file transfer.

    Likely Nintendo never solved why it was happening as the Wii U also could run Gamecube games but didn't have the hardware to play off it, just like the late versions of the Wii. Either that or Nintendo just used the newest model Wii as the Wii platform on it. The Wii U was one of the only systems to not have emulated backwards compatibility but an actual Wii in it as well as the new system.

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