THE CODEX TOXICUS! Warhammer 40,000: Chaos Gate – Daemonhunters – Campaign Gameplay #11



Lead the Grey Knights into battle in the turn-based tactical RPG, Warhammer 40,000: Chaos Gate – Daemonhunters! Support the Channel and get a GREAT Deal Use CODE: GREYKNIGHTS to get a Total of 15% off: https://gamesplanet.com/game/warhammer-40-000-chaos-gate-daemonhunters-steam-key–5203-1?ref=lionheartx10
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24 thoughts on “THE CODEX TOXICUS! Warhammer 40,000: Chaos Gate – Daemonhunters – Campaign Gameplay #11”

  1. I love this game, I'm hoping that we'll get sort of similar ones for other factions! Would be awesome to have a Tau team growing and improving (maybe with auxiliaries), Sisters of Battle advancing through the ranks, Eldar being Eldar or even Orks just growing as they smack more people! Just due to how each faction's characters work, you'd already have to have different playstyles, Tau being great at range but requiring careful use of cover, Orks being close-quarter machines and very reliable, Eldar being kings of mobility…

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  2. Far better to pull back and play it safe… who are you and what have you done to Lionheartx10?

    Honestly, this looks like you can play FAR more aggressively than in XCOM 2. In this playthrough, you have gotten away with stuff several times that would have annihilated your squad in XCOM 2.

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  3. You know, when mousing over a spot it tells you what you can and can't hit. It puts a little red number next to their health bar if they can be hit from that spot.

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  4. if discovering enemies restarts the round, is here truly a need to "preserve" (or, as it seems to me, waste) action points when it just takes far longer? if this is a reasonable strategy, I'm open to correction, but i really don't think it is

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