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#7daystodie #alpha21 #newupdate
THE FLAMETHROWER HORDE BASE IS AMAZING! Possibly the most accidentally OP Horde Base design for Alpha 21!
0:00 Intro
1:43 How to build the Killing Corridor Horde Base
3:06 Making an Zombie Proof Loop Base
4:03 How to make a Zombie Dropper Trap
6:22 The Best Stairs for Zombie Bases
7:12 The Infinite Zomvbie Loop Base WORKS!
9:00 What NOT to do when building a Horde Base
13:37 How to build the Hatch Hallway Horde Base
14:07 Building Zombie Vulture Protection
14:50 THERE ARE NEW HATCHES IN 7 DAYS!
15:26 The Best Placement for Hatch Blockades
16:21 THE MOST IMPORTANT PART IN YOUR HORDE BASE!
17:17 The Best Melee Base in 7 Days to Die
23:10 Issues with Zombie Pathing
24:21 Zombie Vulture Base Defences
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With nearly 10 million copies sold, 7 Days to Die has defined the survival genre, with unrivalled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
GAME FEATURES
Explore – Huge, unique and rich environments, offering the freedom to play the game any way you want with many unique biomes.
Craft – Craft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes. Learn more powerful recipes by finding schematics.
Build – Take over a ruin, or build from the ground-up. Design the ultimate fort to include traps, electric power, auto turrets, automated doors, gadgets and defensive positions to survive the undead. The world is fully destructible and moldable.
Cooperate or Compete – Work together cooperatively to build settlements or work against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
Create – Unleash your creativity and build the ultimate world by yourself or with friends. Enjoy unlimited access to over 800 in-game items, nearly 2,000 unique building blocks and a painting system that offers over a quadrillion possibilities.
Improve – Increase your skills in 5 major disciplines with a multitude of perks under each attribute. Gain additional skills by reading over 100 books. 7 Days to Die is the only true survival RPG.
Combat – Encounter over 50 unique zombie archetypes including special infected with unique behaviours and attacks.
Survive – Experience real hardcore survival mechanics with nearly 50 buff boosts/ailments including hunger, thirst, infections, broken bones, food poisoning, hypothermia, heat exhaustion, dysentery and more.
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Title music: Dance Distinction – Sebastien Greenberg
source
Good stuff. 🙂 Most of my bases are variations of that second base, it's silly good basic design. Very cheap and simple to build for first horde nights especially if using some flat roofed brick/concrete POI and after adding electric fences and some concrete & steel upgrades they keep up even on very high game stages. 🙂
I had heard about the 11 block thing but I thought I understood differently. From the way they explained it to me was if you made your base 11+ blocks tall they would also not go into destroy area because they are 11+ blocks away when they hit the ground. Though I wonder what happens if they land on each other and end up 10 blocks away that way
Hey jawoodle i Got attached by a lot of zombies but they didn't hurt me. Fortunately, they were looking for brains. What does a zombie call a brain freeze?
A frozen dinner.
Heyo! So tried your killing corridor the way you made it in day 7 horde. Real easy stuff just to see how it works. I found a couple issues with your design, so I thought I would share them with you.
1) You mentioned the 11 square rule about zombies destroying everything for a bit. Did not know that thank you very much for that info!!!. However, you did not account for that in the height of your platform. I also made this mistake. They piled up on the base of where I was standing like crazy they were almost 3 sq high. So I think it needs to be 11-12 high. I will try in when I get to day 14 and let u know. The problem is the zombies come from all directions in the horde so the ones coming from behind where you're standing try to get you from below.
2) The narrowness of the corridor where the hole is – they come up 2 at a time and get stuck. On day 7 that's not an issue, but I can see this being a problem on later horde nights. I think the a17 strategy of making the wedge tips part of the floor, not along the sides will work better. I used to use 4×2 of the wedge tips making holes across the platform rather than along it. I will also update my design in this way too. Let's see how that works.
Hope this helps.
What does a dyslexic zombie eat? Brains.
Why are murders in Tasmania so hard to solve?
Because there are no dental records and all the DNA matches.
I don't understand why everyone seems to want to build several blocks high off the ground. just do one block. I don't think they go into the destroy everything mode. i used my first, desperate build up until somewhere around day 80 or so. the next one i built was just in a new location and bigger. I learned to add walls to narrow the filed of view of the cops. Now i've added electrical wire traps to freeze them in place. I also made the pathway 4 blocks wide to spread them out and deal with the volume. next one i may only go 3 wide. I learned from my old base that them lining up works well to conserve ammo. Oh, it's also only made of cobble stone. I've been building up my cement supplies to make something bigger, now i'm not really sure i want to bother until this just fails.
When ever the game starts throwing in demolition and bears, this base design may suffer due to a misplaced shot.
For the melee base I do something similar but use pillar 0.5 and leave my blocks one below so they have to hop on it. It keeps the numbers manageable but not falling off every swing. Instead of a hatch at the beginning, I put doubled iron bars so a 5k total HP to get through, though it does need forged iron to repair. But not been a problem before and wasn't an issue on this A21 for day 7.
Edit: I also put a hat brim over the opening on the melee similar to what he did on the first one to keep them from stacking and getting on the roof.
When your using Arlenes for testing, You should call the base a "whore" base….. (instead of hoard) Thats terrible haha
cheese are for loosers
How would it work if your 11 blocks high, like u knock them off an edge an they fall 11 block to the ground.
Would they go into destroy mode?
Josh, Josh, Josh, always trying to get longer
Love these. You should make sure the new forcefield still works. The FP love doing things to thwart cheese. Yours in particular
Best? But none of them are 11 blocks above the ground. Destroy mode activated! D:
I know you're in creative mode and all but something about that loot bag being at the bottom of the steps just got to me 😭
7 days to die so many 7 days to die
I love that you can shoot through the holes in the doors in a21 instead of needing the doors al the way broken to shoot through
Why did the lifeguard NOT rescue the hippy?
He was too far out, man
Does this only work in Alpha 20? I assumed because you mentioned CautiousPancake that it would, unless they found it during Alpha 21 testing – But yeah, I made the base practically identical to this, but no matter how many times I redid the test, the would go up each side of the stairs, mainly the right side, and would start banging on blocks during their first fall each test. I even tried making the part I stand on slightly longer, being at about 15-ish blocks from the (end) of the "Killing Corridor" (the side closest to the player) and yeah, they kept beating on blocks, and a couple of times even went for the support pillars under my character, smack it a couple times, and run back towards the stairs.
Is there a limit to how many blocks away you need to be? Do you have to be exactly at a specific number away? Or at least 11 as mentioned in the video? (And is this A21 only, or does it also work with A20?)
Josh, did you ever see the movie, "Constipation"? Of course you didn't, it didn't come out yet! (Terrible, untasteful I know)
Yo JaWoodle try building your melee horde base 12 blocks high to find out if they dont go into destroy everything mode when they fall…
that killing corridor is just an afk base now
I cant seem to update to the new alpha 21…..its odd
THE COMPETITION IS OVER, THE KEY GIVEAWAY IS DONE!
Please be aware, there are scammers in the comments here posing as me, asking people to contact them on telegram.
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DO NOT GIVE THEM ANY PERSONAL INFORMATION!
It is a scam to get you to send them money. Please be safe out there <3
i meen no disrepect but you talk to muck …. i have watched 3 of your videos and its to much
Keep trying to play with my friends, everyone but the host crashes after 10-15 minutes. We've all reinstalled, verified files, nothing works. Pretty frustrating….
AI stupid as fuck ….
Love everything about the A21 exp release, however I am starting to not like the learn by reading change. This kind of makes the progression drag out a lot longer then it needs to. Also the dew collectors were an amazing idea but they were horribly implemented. Used the dew collectors from days 1-8 and now they are completely useless as I find more then enough murky water from looting the bigger POIs. Also food is still very much abundant. Not really sure where they were going with this change. I do love the look of the reworked crafting stations though.
Tested this first one yesterday, and it indeed works, some of them were beating on foundation where I stood, but it was not even a minor problem, I just afked whole bloodmoon night (day 7).
Nope, console players got screwed again. No thanks to the Defunk Pumps
Why are you yelling for the whole video?
This is life saving, literally lol. Thank you!!
👊
what would happen if you build a melee horde base (with the center pole) but 13 blocks high? would it stop them from entering area destruction mode when they fall down since they'd be 11 block away from the player at ground level?
JaWoodle, breaking 7D2D every alpha release..
It's not the size of the pole It's how you use it 😂😂
omg i forgot about you been so long from i watched lol
The only guy I trust when making a base. Your previous one from a few years ago worked great, I have faith this one will to. I’m only 20 seconds into the video😂