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In this video series I go through all the base-game cards and rate them based on their strength and combo potential. Do you agree with my ratings? If not, let me know in the comments!
Rating Scheme:
S: gamebreakingly strong in most situations or never pass
A: gamebreakingly strong in some situations, very strong otherwise or cannot be passed sometimes
B: very strong in some situations, strong otherwise or avoid passing
C: strong in some situations, mediocre otherwise or avoid passing in some situations
D: mediocre in some situations, weak otherwise
F: complete garbage
Intro: (0:00)
Asteroid – B: (0:17)
Asteroid Mining – C: (1:46)
Asteroid Mining Consortium – A: (2:44)
Beam From a Thorium Asteroid – C: (3:46)
Big Asteroid – A: (4:56)
Outro: (6:17)
source
I have a big debate in my mind having played only a few games (the last of them just yesterday) and I think to have understood the major importance of increasing your TT score also through power and heat production. Your explanation about the card that gives you +3 of both triggered a question about general strategy: can be increasing temperature the most straightforward way to farm TT points in the early game in order to convert money gained from that into cities/forests (considering how difficult it is to use greenery-placement cards with low levels of oxygen) later on, or that advantage is usually too slim to constitute a real long-term benefit?
Thank you in advance and thank you again for this wonderful format!!!
Ps. In my imaginary scenario I was considering a more engine buiding-oriented approach by the opponents through increasing steel/titanium production and more…