Join us for a live episode of #TEKKENTalk at Evo 2023 in Las Vegas! Hosted by sumichu, TEKKEN Project Director Katsuhiro Harada and TEKKEN Project Producer Michael Murray are joined by TEKKEN 8 Game Director Kohei Ikeda to discuss player feedback from the #TEKKEN8 closed network test!
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Get more information about #TEKKEN8 👉 https://tekken.com/
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Tekken 8 flop I am 100% sure because Tekken 8 to much flashy+ to much flashy colours that's why we can't see properly character's moves + many time dropping combos+ quickly health bar gone with in 5 to 6 punches👊 same like Tekken3 we want fun+enjoying not head pain,(Bandai namco) should be fixing this problems before release Tekken 8.if not so Tekken 8 big flop in Tekken series history. Tekken 8 totally garbage🚮. Mortal kombat number 1 fighting game
I prying to God I hope Tekken 8 totally disaster game, in tekken game history😅😅😅
When is the release date
49:09 Anakin being Anakin
Schedule a tournament in Pakistan 🇵🇰 please❤
next strike please
they think it's too much backdashing but that's just Kuni/Zafina matches…if you go watch your typical tournament match it's not just backdashing on infinite maps, i don't know wtf they're talking about…Tekken 7 is still one of the most offensive games, so just WHAT are they referring to? if they're referring to Zafina/Kuni on infinite maps, then yea, they just run away all day, but that has more to do with the character balance issue. Kuni and Zafina are really strong up close YET they can backdash extremely fast, so it's just poor balancing. Kuni ESPECIALLY is cancerous close range, mid range, AND far range because of how busted so many of her moves are, like 2,2 strings, Kunai throw, Set 2 and how much space control she has. I have no problem if some characters have better backdash, or better side step, it's nothing new, but when they have ALL of that plus really strong moves, then it doesn't balance out and on infinite stages, they can just chip you a little bit and run away. Infinite map and good backdash characters isn't anything new….Zafina's backdash was always good even back in T6 and Tag 2, and infinite maps existed, but why is she a problem now? it's because she was much weaker back then, so she had her strengths and clear weaknesses but many of her weaknesses got reduced in Tekken 7 while all of her strengths are intact. So this is not because players are backdashing all day, they don't…it's that lots of PRO matches involve Zafina or Kuni and they just pick infinite map and play run-away. And their opponents have to play extremely safe because one mistake means they end up trying to play catch up all day on infinite map, so this is more of a character balance issue, Especially KUNI
Jun at one point in Tekken Tag 2 was the most popular character in america.. Harada san
Only I want is Tifa as guest character in Tekken 8 🔥
Her design and her gameplay are top! Also she fits so well in Tekken gameplay style 🔥
Please Harada make it happen 🤩
tekkken8🤣
i did play playtest never got the feedback thing
Jin i played number1
No one:
Harada: 🥷slide please
bed game
3:00:17 – Yep, that's just from noobs who got owned by the staple Tekken juggle combos. 😛
Si alfin Bandai se acordó de Sudamérica latina azucena representando a Perú con un stage de Machu Picchu y está increíble espero que un futuro Bandai nanco haga más personajes para sudamérica, saludos desde Chile
Calling it now, OP cheap ass final boss is Heihachi but Jinpachi Mode, possibly playable as a weaker form but I'm not calling that.
Qualify for the job with right requirements. Stop trying be with us capcom.
Please bring back roger jr!
Armored Core 6 game PlayStation 5
1:02:02 it's me
The entire point of the Special style is to integrate new players into getting familiar with the game and allowing them to play at a basic level without as much time commitement, skill, and practice. Please do not upgrade the special style so it is effective enough for high level players to be toggeling it on in the middel of matches or combos.
I hope they are carful in toning down the combo length and damage. Tekken thrives off of combo creativity and high damage, if either of these things is affected in toning down the combos it will be disapointing. I would much rather have the combos feel to long or do really high damage then sacrifice combo creativity or the effect of high damage combos in Tekken play. Harada is definetly right about the younger players not beeing use to high damage. Don't listen to the younger newer players in this instance, they don't understand the effect it has on making Tekken a great game.
Please do not buff reagular back dashing. You already nerfed KBD and with certain characters it is almost useless. If anything there should be a buff to KBD. Veteran players should not be insulted for beeing passionate about your game.
Start: 35:16
Also: turn on cc (subtitles) to understand murray
🔥
Sound guy epic fail needs to be fired lol
I think for the effects if they keep it down to perhaps the level of how sf6 has their effects that would be good.