Extremely CRUEL DRECKO STARVATION RANCH! (LP2-EP07) Oxygen Not Included Spaced Out



Today we are moving water. LOTS OF WATER! And all the water, from salt water to polluted water to just plain old water. This is Oceania in a nutshell, water has to be moved out of the way. Also, Slimelung somehow made a surprise return to the base and needs to be dealt with. And, of course, last but not least we may make a few Dreckos quite unhappy…

SAVEFILE: https://bit.ly/BT_LP2_EP07_DreckoStarvationRanch
COORDINATES: V-OCAN-C-2015657457-0
WORLDGEN SEED: 2015657457

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MOD LIST:

Mod Manager
DGSM – Duplicants Generation Settings Manager
Better Multitool Animations
Build Over Plants
Bigger Camera Zoom Out
[Vanilla + DLC] Deconstructable POI Props
Better Automation Overlay
Automatic Geyser Calculation
Suppress Notifications
Speed Control
Rename Asteroids
Popup Control
Falling Sand
Thermal Tooltips
Show Building Ranges
Research Queue
Auto-Eject
Waste Not, Want Not
Smart Pumps
Queue for Sinks
Sandbox Tools
Material Selection Properties
[Vanilla + DLC] Combined Conduit Display
Butcher & Fishing Stations (will not be used in LP2)
Pliers Fixed
Food Supply Tooltip
Blueprints Fixed

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TIMESTAMPS:
00:00 Intro
00:33 Fixing the Critter Killer
02:25 Building a Natural Heat Exchanger Pt.1
03:34 Slimelung, Excavation, and Preparations
07:44 Building a Natural Heat Exchanger Pt.2
09:02 Moving LOTS of Water
18:03 Starvation Ranch Construction
27:21 Recap and Future Plans
30:01 Please Like, Subscribe, and Comment 🙂

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ABOUT OXYGEN NOT INCLUDED:

In the space-colony simulation game Oxygen Not Included you’ll find that scarcities of oxygen, warmth, and sustenance are constant threats to your colony’s survival. Guide colonists through the perils of subterranean asteroid living and watch as their population grows until they’re not simply surviving, but thriving…

Build Extensive Bases and Discover What it Takes to Survive:
Everything in your space colony is under your control, from excavation and resource allocation right down to plumbing and power systems. Resources will begin depleting with your first breath, however, so be sure to dig fast if you want to live.

Avoid Boiling with Thermodynamics:
Temperature control is a constant concern in space; too cold and you’ll freeze, too hot and you’ll fry. Keep tabs on ambient environmental temperatures and your colony’s heat production to maintain a nice, cozy atmosphere for your colonists.

Enhance Efficiency through Complex Gas and Liquid Simulations:
Create interlocking pipe systems to swiftly deliver fuel and liquid to critical areas of your base. Plan well and be rewarded as your colony transforms into an imperishable, well-oiled machine.

Take Charge with Power Grid Simulations:
Choose from a multitude of power sources including coal, hydrogen, natural gas, or just plain old elbow grease. Manage power runoff, circuit overloads, and meltdowns to keep your colony running smoothly.

Support the creator and give it a try yourself:
https://store.steampowered.com/app/457140/Oxygen_Not_Included/

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Music provided by TheRelaxedMovement.
Check it out here: https://www.youtube.com/c/TheRelaxedMovement

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#biertier #germanengineer #oxygennotincluded #letsplay #oni #spacedout #engineering #german #indie

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12 thoughts on “Extremely CRUEL DRECKO STARVATION RANCH! (LP2-EP07) Oxygen Not Included Spaced Out”

  1. I remember asking about your policy on forced nature preserve pathing back in the first series. And was quite pleasantly surprised at the number of wild plants clustered together on this world (and your willingness to cram moral bonus points down your dupe's throats lol). Its always great to see ruthless efficiency achieving great things. Keep up the great work! Even if I don't comment, I always watch 👍

    Reply
  2. Not to spam comments or anything (lol), but… The Aluminum and Cobalt vents/ geysers are pretty close together. Would putting in a item cooler/water boiler+steam turbine setup in between both of them work or even be feasible? They would typically take turns heating the water (for efficiency), and every so often double up (for output). If the whole complex was inside a double wall shell (1 tile wide hollow vacuum between both walls), the thermal energy loss would be literally zero, so all material outputs could be considered "passive steam fuel" lol. I'm sure you have a better solution up your sleeve, I mostly asked to pick your brain on the concept. Can't wait to see what you come up with!

    Reply
  3. I think you should put in an Escher waterfall infinite liquid storage container at the bottom of the saltwater storage and do something fun with it later. Would save space, assuming it doesn't also affect framerate.

    Reply

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