Tears of the Kingdom’s “GREAT PLATEAU” – The Legend of Zelda



Angry Dutchman explains why the Great Plateau is the best thing ever.

Special Thanks to:
Trollsquad57
You!

Thumbnail Screenshot:
https://www.youtube.com/@UCdQ0kMhtiDbCfHQrX8MrEng

#zelda #breathofthewild2 #tearsofthekingdom

source

33 thoughts on “Tears of the Kingdom’s “GREAT PLATEAU” – The Legend of Zelda”

  1. If your going to play Tears of the Kingdom, you all should play Hyrule Hero's age of calamity the prequel to Breath of the Wild, then Breath of the Wild then Tears of the Kingdom since that technically would be the correct timeline order to play those games. I personally prefer the timeline based on the Legend of Zelda games based on year of release. I think there may have been 26 Legend of Zelda games made over the years so far approximately since 1986 the first one in the NES. It is not just one of the best RPG's of all time but one of the best video games of all time. Link ranks among the best super hero characters in video game history.

    Reply
  2. I'm personally hoping that you don't start with the paraglider, and that Nintendo doesn't make it hard coded to not allow you to experience the rest of the game without it. :V
    Like you can force any regular casual player to go get it before moving on, but let me break the game just a little bit to go on without it.
    Let me do my paragliderless runs!

    Reply
  3. As it can be a bit long to go through a extensive cave-adventure-ganondorf-encounter scene, i wonder if part of this introduction will take the appearance of a new "captured memories" quest in the underground sections. Could be fun indeed.

    Reply
  4. When I got my first Korok seed in botw it was on top of the old man’s house and was somewhat obvious something wacky was up there. When I found it I realized this is also a great way to get players to explore every bit of the map and so funny nonsense like climb on roofs

    Reply
  5. 5:22 get out of my head get out of my head get out of my head get out of my head get out of my head get out of my head get out of my head get out of my head get out of my head get out of my head get out of my head get out of my head

    Reply
  6. The best thing they could do is have Zelda giving Link battle tips while he fights ganondorf in the first section, then he gets knocked out and whatever. If she gives him battle tips, it'll give old players a chance to show what they know from the first game and new players a chance to learn key mechanics in a fun way. When he gets knocked out and sent to the sky area, it could go the same way it did with the great plateau.

    Reply
  7. I don't think the game will play out from the first teaser, cause I believe we've already seen gameplay that appears to take place prior to floating islands and messed up arm… also I feel like it'd make more sense for them to have a lead up why they investigate these ruins where Ganon's body is… as I feel like if the existence of these ruins were known at all, Calamity Ganon wouldn't have been a problem for so long that it was a legend even before the events of BotW.

    Reply
  8. The game will most likely teach us how the newer mechanics work, like the time reversal ability and what ever else there is. The question is, where do we start? On the ground, guiding us into the sky, or in the sky itself?

    Reply
  9. I like that every few videos you update the graphic of your name at the start of the video, and the fact that it almost always includes some geometric flair makes my strange brain happy. Oh, and the video is excellent as always.

    Reply
  10. It would be cool if the underground scene from the trailers was underneath the Great Plateau, and then Link first ascends to the sky island tutorial from there. Kind of linking the old tutorial area to the new one. And/or maybe the Temple of Time plays into how Link first learns how to enter the sky islands for the first time. Either way, amazing video!

    Reply
  11. "The game kind of plateaued after the Great Plateau" – not only great wordplay, but also true! And I agree, also, that the rest of the game was, certainly, great and all, but the Great Plateau was the only part of the game with progression. Even though it was, largely, a very non-linear progression, you could get the runes in any order, nonetheless, each rune opened up new possibilities in this little model of a Zelda game. Then, finally, the paraglider (and the unexplained removal of the magic fog around the Plateau) opens up the rest of the game to you, and there isn't a single really new ability, there isn't any opportunity to open a new area, from then on.

    I feel that what we really love about "open air" is that, eventually, we get a fully contiguous map, where you can go anywhere within a huge, solid space, just like most of the 2D Zelda games, only, well, in 3D. I really doubt if anybody cares that much about being able to ruin your game by going straight to Ganon after you leave the Plateau. I really hope Tears brings back that progression and discovery of past Zelda games, by making some places and quests inaccessible until we've earned them.

    Reply
  12. In think the new Gt Plateau could be a Shieka Sim Room complex, like in the shrines or master trials (but just one area), so it would have all the things you need to learn Link's abilities, and you'll need to employ these to get to the great door to leave the area. Maybe It is a good point that TotK will need a Gt P.

    Reply

Leave a Comment