Tank BATTLE But Each Round We UPGRADE Our Fire Power!



were Back with more Trailmakers Multiplayer! This time were making Tanks with the new Aiming Servo! And each round the loser increases fire power by one!

Collaborator
@scrapman

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Song: Ariadne – All I Need (feat. Karl Killing) [NCS Release]
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21 thoughts on “Tank BATTLE But Each Round We UPGRADE Our Fire Power!”

  1. Yzuei, you and Scrapman are truly the reason I enjoy playing Trailmakers. Before discovering your channels, I struggled to build even the simplest of planes, let alone make them look good. You've both inspired me so much, and I have countless fond memories of watching your videos and following your builds. Thank you for creating such amazing content and for the joy you've brought into my gaming experience.

    Reply
  2. Might I suggest removing name tags for an even more realistic and immersive experience?
    Great video as always.

    Edit: The tank cannons could be lengthened out further to solve the self-shooting problem when firing low.

    Reply
  3. This would work really well with an accumulator set to trigger the canons sequentially. So you'd have one button set to increment an accumulator, and every time it went up it would trigger a different cannon. That way you could fire them rapidly and get your shots on target really quickly without having to wait for the reload. Having more shots at once didn't help much because they're so powerful already.

    Obviously you'd need a lil extra logic to reset the accumulator at the correct time, but that wouldn't be hard.

    Reply
  4. They should add tank tracks they already added the aiming servo why not have a tank update with tank cannons that has different calibers and maybe even different ammo types

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  5. You two need to do sailing galleons once more and use the aiming servos on a bit slower and very limited angles with the black powder cannons. That's one thing I've both liked and disliked about the black powder cannons in the game. You either aim them all as a wall or you don't aim them at all. In reality you could aim them a skosh a little up and down and left and right to focus an area generally. But it wasn't like you're within boarding distance and every gun focuses on just one poor sap looking out a porthole kind of extreme angle. But I think using them in that kind of function would be really cool since sailing isn't too popular in the game.

    Also, indirect fire artillery with these new servos would be cool. I don't know exactly how, but I'm sure there's a bit of logic you could use to make it where you can look at a point and the further away you look the aiming servo will rotate downwards by a ratio to hit where you're looking at. A bunch of math and logic beyond me, but it's totally doable and it'd be amazing.

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