My load out:
Salamander MK1 – It’s 120/120 quite okay for aero but light class might not be good for tanking.
Top Slot – none
Special – BOOST (Aeroboost) For the mission which can’t get the upgrade BOOST can offer a of speed for hit and running.
Slot 1 – AA-SM(Arrow): It’s A Semi active (fox1) need to keep the aero radar on the bandit until point of contact they have a good range but questionable track speed which I do not get used to it now.
note: I play as the similar time that this weapon got an updated, this is old damage stats.
Slot 2 – UB-3 (Sledgehammer): I need bomb for those dreadnoughts I can stay on high altitude when I using bomb.
Slot 3 – GUN-RT (Tornado): Reserve slot if arrow can’t finish their jobs.
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Comment
Mission 9 – Naval Assault
This map has all naval ship which why I choose Sledgehammer but before I try to use guide bomb but it can’t lock dreadnoughts .
Grab some AA missile because some air threat is high, but your ally can distract them for a couple of the minute, so you want to take them out if you can, but they are not the requirement.
But on this run I get hit a lot so I need to play safe on my strength which is Arrow decent weapon range.
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Salamander
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Download link
The Six Pack: Scrapped Campaign
https://steamcommunity.com/sharedfiles/filedetails/?id=3098948686
Vernal Skies: Full Fleet Conversion pack
https://steamcommunity.com/sharedfiles/filedetails/?id=2874521029
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