Resident Evil 2 Is EXACTLY What A Sequel Should Be…



After the release of Resident Evil, it was abundantly clear to Capcom that they had a smash hit on their hands. It didn’t take long for the game to sell millions of copies, making it the second best selling PS1 title at the time, only being beaten out by Tekken 2 which came out a week later. The team got to work on a sequel pretty much immediately after launch, and even showed some early development footage of the game at V Jump Festival in July of 1996, meaning they were showing off footage of the sequel only 4 months after the original was released. This version of the game was still being directed by Shinji Mikami, but it was scrapped roughly a year into development when it was roughly 80% complete. Mikami wasn’t happy with the quality of the game, and was losing faith in his own ability to direct the title as a result. Development of the game would restart soon after this initial build was scrapped, this time being directed by another now legendary game director, Hideki Kamiya. And after an incredibly short 10 months of development, Resident Evil 2 would be released to the world in January of 1998. So all that begs the question, would this messy and short development hurt the final product? Well, you read the title so let’s just get into it.

Full Resident Evil Series: https://www.youtube.com/playlist?list=PL48pV5KFb3gbVJVAHUePU0Ce9DmNgWc29

Resident Evil 2 is a 1998 survival horror video game developed and published by Capcom for the PlayStation. The player controls rookie cop Leon S. Kennedy and college student Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original Resident Evil. The gameplay focuses on exploration, puzzles, and combat; the main difference from its predecessor are the branching paths, with each player character having unique storylines, partners and obstacles.

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47 thoughts on “Resident Evil 2 Is EXACTLY What A Sequel Should Be…”

  1. I also love the soundtrack to this game. When the remake came out, I bought the deluxe edition just because of the option to use the original sound effects and music. I'm so glad they added that feature (although a little scummy to charge money for it)

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  2. The original is still the version that counts.
    The remake is fully unable to provide a coherent and complete overall story due to a completely failed campaign system.
    So, theres absolutly no way to consider it new canon.
    The RE2 remake is a disgrace.

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  3. One thing I think is interesting that I’ve never heard anyone bring up is if you don’t take either the submachine gun or side pack in your first playthrough, both will be there in B scenario which is my go to strat. I’m not sure if there’s actual evidence to support this or if it’s my own head playing with me but I’ve always felt B scenarios are way harder so both items definitely help even it out

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  4. Really hope if you do a review for 3 next it won't be downplaying it into "the black sheep of the trilogy, weird bland short game that wasn't meant to be a mainline entry" because it isn't, that game put much-needed improvements on 2 that became series mainstays and literally has 10 different ways of playing its single refined campaign

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  5. I pretty much agree with you on everything except for the voice acting, you’re just plain wrong on that, the voice acting ain’t bad at all, yeah it’s not Shakespeare but saying it’s bad is questionable, the difference between RE 1 and RE2 was that RE1 had a cartoonish vibe to it which is why it’s cheesy but still works, RE2 the voice actors really put some effort into it, they brought their characters to life especially Paul haddad (r.I.p.) as Leon who’s when he says something you really believe he means what he says, Claire being a young college student who becomes a big sister to sherry and talks to her in a caking demeanor, Ada Wong who’s mysterious yet seductive but know there’s something she’s hiding, chief irons who can be calm yet unsettling only to reveal what a complete monster he is, so yeah the voice acting in RE2 is by no means bad at all

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  6. One thing I note is how iconic the music was for OG RE2. I once watched a playlist of the OG OST and the Remake OST and the views for one was incredibly disproportionate than the other. Also, I forked out the money to add the OG RE2 OST to the Remake. Never played the Remake soundtrack even once.

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  7. RE2, the Terminator 2 of video games. SH2 was a masterpiece but it was a stand alone game that had the SH label. It wasn't a true sequel to SH1 like RE2 was for RE1. RE2 needs the plot and lore of RE1 to make sense. SH2 didn't need the plot and lore SH1 to make sense.

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  8. I'll never forget the day I rented RE2 as a kid. Never played the first RE. Loaded the game up, was in awe of the cutscenes, got control of Leon and made it to Kendo. When the zombies broke through the glass to maul homie, I freaked out and unloaded all of my ammo. Felt like a badass as I walked over to dudes corpse. A zombie latched onto my leg and I screamed like a girl, turned the game off, took it back to the rental store and told them the game didn't work and I wanted to swap it for another game lol I eventually went back much later and 100% the game.

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  9. Maybe I missed, but kind of surprised that you did not mention how the Character selections works in this game. Instead of choosing the character in game, you selected the character by inserting one disc in real life, as one disc had the Claire scenarios, and the other one had the Leon scenarios. I don't remember that happening on another games, so was a very cool idea at the time (or it was for me)

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  10. I still own the original Japanese import soundtrack . The music suit every single scene in the game perfectly. If Aliens is the best movie sequel of all time, then Resident Evil 2 is the best video game sequel of all time. Well… maybe Mass Effect 2 comes close to achieving that status.

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  11. I heard Mikami was producing the sequel while Kamiya was directing it and Mikami bluntly stated he thought it was so boring and scrapped it. Mikami knew what he was doing as a director to not scrap his own game.

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  12. What I loved, too, was the police reports. Reading the timeliness of how the city fell. The music was top-notch, like even the save rooms the music was like, yeah you're safe, but watch your ass.

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  13. Still one of my favorite games of all time. And I agree with you that the music in this game is just so on-point. The theme music for the save rooms still lives rent-free in my head to this day.

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  14. Videogame developers were just built different back then. Just true artists doing their thing in absolute crazy timespans with literal potato hardware compared to today.
    This feeling of cohesive artistry and ingenuity nowadays kinda got lost when the industry sadly got streamlined for profits.

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  15. I think they need to remake SH2 , and not remake SH 2.. Remake the 2001 version.. A total overhaul.. Same camera angles, OST, voice acting.. Cues, Cinematography..etc..

    Like they did With Shadow of the Collusus

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  16. Wish this would come onto Sony’s PS Plus Premium Classics Catalogue.
    Capcom re-released RE1: Director’s Cut. Not only is it perfectly preserved in its original form, but it’s played through an emulator that lets you auto save and even rewind gameplay

    Reply
  17. Wish this would come onto Sony’s PS Plus Premium Classics Catalogue.
    Capcom re-released RE1: Director’s Cut. Not only is it perfectly preserved in its original form, but it’s played through an emulator that lets you auto save and even rewind gameplay

    Reply

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