Playing Tank Doom As DPS (Overwatch 2 Alpha Gameplay)



It’s hard to play him as a DPS now but it’s still fun

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42 thoughts on “Playing Tank Doom As DPS (Overwatch 2 Alpha Gameplay)”

  1. A fully charged rocket punch including knockback does 70 damage, this is after absorbing incoming damage with power block. That's actually so bad Doom definitely needs buffs. Hammond can roll on you and do 50 damage, Roadhog, Dva and Rein can one shot you, so it makes sense that they buff his output damage.

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  2. This new Doomfist sucks as much as I thought it would. I waited so long to watch you play him in ow2 because I didn't want to face it and now that I see it. I'm definitely not getting this game

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  3. Hey Quaked, I have a question for you !
    You keep saying you're playing doom as a DPS in OW2, but what exactly does that mean ? What would you do differently if you were to play him "as a tank" ? And do you think you would get more value if you were to play him that way ? As a Doom enthusiast and tank main, I am genuinely curious.

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  4. The block looks kinda weak, kinda has the same problem Dva had a long time ago, maybe make it generate some overhealth or make the damage charge up persist between

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  5. Ugh am i wrong to say he looks weak compared to the other tanks? Like, he cant even absorb sleep but he's designed to go in.. He has the worst shield from what ive seen and his dps is v limited.
    Any of this have resonance?

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  6. Blizzard took Doom, removed all the fun and made him team depended. Literally. Diag punches aren't needed anymore because you could just E towards the place you want to be at. And once you get there, what are you going to do? It's not like you could hit a fat 125 slam. What about bounce off object – uppercut enemy – shoot enemy till dead – E to team?

    It's really a shame what they've done to Doom. I don't see myself picking up the game anytime soon.

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  7. I think it'd be cool if Cassidy's magnetic bomb were changed to a slow or something instead of just doing damage. It'd give him more utility and a way to deal with flankers and heroes with high mobility.

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  8. Doom feels less like a professional fighter now and more like a Winston 2.0. Movement is great and all, but I think that he loses a lot of his need to be exact. His slam is wider and can get guarantee an escape. The bounce tech is almost irrelevant now. The extra HP is just to put him in the tank category. It seems like great buffs in paper but it really makes him feel less like a master of martial arts.

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