Ostranauts Offers a Sci Fi RPG Experience Unlike All the Others



Ostranauts gameplay with Splat! Let’s Play Ostranauts and check out a game where you’ll pick the bones of dead spaceships legally or illegally to pay off your massive debt to a dystopian corporation.

Download Ostranauts : https://store.steampowered.com/app/1022980/Ostranauts/
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44 thoughts on “Ostranauts Offers a Sci Fi RPG Experience Unlike All the Others”

  1. This game could have been great, but it isn't.

    It needed more work from the original author.
    PS: that being said, the update and patch section on Steam is showing A LOT of work. So, just to be fair, I'd say to people to take a look at the game. Maybe now it's already playable and fun.

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  2. Saw the previous coverage for this game, but I am really liking the direction this is going in. After playing Delta V, I've acquired a bit of a taste for these hard, crunchy sci-fi games. Definitely an acquired taste, but still.

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  3. The wrecks usually don't go anywhere but I've found ones that drift a shockingly long distance from the station while I was working on them and that would have been a real problem had I been low on fuel!

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  4. As I understand it the game is more like being a space scavenger in a low/hard sci-fi universe then it is about being a corporate slave per say.

    Like this universe is like the world of The Expanse except even more scientifically realistic, the tech is even less advanced compared to a normal sci-fi universe and the Earth got messed up by apocalyptic events meaning there's an immense resource shortage in the solar system.

    Your main character is basically someone who for whatever reason was indebted since youth to a ship breaking company on an asteroid run by the company that's basically like a "company town similar to a Chinese factory with a boarding facility in international waters/1990s Somalia but on an asteroid in space". Like your characters limited wages went towards both room and board provided by the company so you were never getting ahead financially in order to be able to get out of there legally.

    It was somewhat like the existence of a modern day Chinese factory worker living inside the shared boarding room facilities provided by the factory combined with a old timey American worker at a company town who owed debt to the company store. There's no severe deprivation and your basic needs are met but it's a very gritty, minimalistic, hand to mouth existence.

    Then one day your character finds an abandoned spaceship out in the ship breaker boneyards that's still in nearly fine operating condition. You character decides to fix up the ship then use it to get off the asteroid and go into business for themselves. However the ship is not legally theirs to take so they gotta work quickly to fix the ship and get out of town. That means your character is starting out with very little in terms of money, resources or connections. Also running a spaceship is expensive…

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  5. I just don't understand how can a system in which a bar fill up to slowly deplete another be engaging. It's literally time wasting. Give me a "cost" in-game instead of in real life?
    I don't know, doing this will cost you "x amount of ogyxen / energy / etc" if time is not important during the activity. But again, open the door to question "is it really important if I can just trivially recover those?"

    I don't know, the game really get some features "right" and others, like the overwhelming amount of little buff/debuff and the dismantling/repairing REALLY wrong.

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  6. Bugs put after 3-5 hours i would consider game breaking not. Just buggy. After 3-5 hours of gaming one should probably take a break and go eat some food.

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  7. I find the lore entriguing due to the fact its directly connected to the game dev's last game lore set on earth postapac, somewhat high fantasy, then low space fantasy rpg gqme that is happining in tandem plus its hard to find all the lore. Yes this is scratchin all the itches and i've only watched you playing it man

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  8. You played a Sci Fi Game a while ago, it was a turn based game, the animations were that of a paper doll, I believe you picked up a metal pipe to bash some rats or something and you almost died in, I cant for the life of me remember what that game was. But it would be cool if you could cover that game again.

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  9. At least they moved on from trying to make the artstyle ugly on purpose. I dont know what that was about. Either way its not a game for me, although I've been waiting for Duskers with humans for quite a while now.

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  10. Fun fact: You can still fly a ship you don't actually own. I had found a better ship that was easily patched up, loaded it up and flew back to OKLG, sold my old ship. Still flying around and salvaging with the "new' ship. Police don't bother me because I'm just a salvager – with a valid license – doing salvaging.

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  11. Also, you have the Weber Laser, which replaces cutting tools (like the grinder), soldering tools (like the soldering iron), and welding (like the welding torch, which you don't have on your person), meaning you're carrying more stuff than you need to be. If you have the laser, the only other tools you need are the drill and crowbar.

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  12. I think, the game is very much worth buying already. I got it all the way back when it still was just a concept demo. It is the best slow/casual/relaxing Space Base Builder Sim I have found so far.

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