Occupy Mars: The Game | Gameplay Overview



Occupy Mars: The Game is the new game we are looking at today with an Overview/Review of what it is and how its gameplay plays. First we will review the need to know basics of Occupy Mars: The Game before jumping into deeper gameplay impressions. Survive and colonize Mars in a highly technical, open-world sandbox game. Build and upgrade your base, discover new regions, conduct mining operations, retrieve water, generate oxygen, grow crops, and fix broken parts.

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*KEY PROVIDED BY THE DEVELOPER*

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16 thoughts on “Occupy Mars: The Game | Gameplay Overview”

  1. I think you need two airlock doors on the workshop to make it actually work like an airlock. Maybe? Seems like you'll have a decompression every time you open the door.

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  2. – to pick up items from the ground and put them directly into inventory hold Ctrl when picking them (skips the pick it up animation too)
    – you have tablets in your inventory, double click or select use to learn new technology from them (no other use and they take up inventory space until used)
    – your base needs more power, check the main base power on top, shows energy and water supply and demand
    – whenever you open your door you will let the air out since you didn't built a proper airlock (needs two doors just like in stationers), fix this before installing CO2 scrubber or you will lose all O2 produced by it (it takes a long time to fill the room too)
    – you can use grinder to deconstruct your buildings, you will get all resources back (you only get some resources from deconstructing ruins), if you remove the small circuit from the transformer (ECU) panel you will get another small circuit when you deconstruct it (clearly a bug)

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  3. This episode of The Scarlet Seeker brought to by Tesla and the letter [Space]X. Mars, the Milky-way's Cancun that isn't actually Cancun, feel free to drink the water if you find any.

    Jeff Bezos free zone.

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