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i love going full heavy and 1v3 people and camp pvp zones you can IG/LS and you hella CC and burst while they in frozen ground then just can wait cooldowns to burst
So healers can't kill you, but you want an i win button against them. I really don't get it.
Why do you need the healer to be a guaranteed kill, when you won't accept that the healer is guaranteed to kill you.
I can't play this game right now…. everything fun is broken and it's honestly just a grind. They shouldn't have released the game without Arenas.
Ah you're one of those that got rekt by a healer and make a video about it to Cry, git gud.
I get ur point for view but for us healers with PvP enabled it's so easy to get ganked while doing quest and get two hit and cc'd multiple times at once by different opponents in a group because they know u only can use life staff really for damage besides hatchet with Amber . It just annoying as well to die to tank and dps PvP together
before they nerf or buff anything they need to fix the bugs and exploits and gliches.
So basically we should start using paladin build
rock to paper: Your way overpowered man. Scissors is ok but your overpowered.
This game won't be balanced for 1v1 because its not ment to be… as you said, its not that effivient int wars and that matters the most. You can just attack the healer to fprce him to heal himself and his frontliners are lost at that point.
We just need a debuff to reduce the healing received something similar to the hatchet skill but for other weapons.
The more I play this game the more I dislike it. I really don't feel the want I had at the start to play anymore.
he lost a 1v1 to a healer and he mad dont duel healers problem solved can we move on
I would rather see them fix the balance between the armor types by fixing that bug, and possibly buffing the bonuses too (+30% for light +15% for med, heck maybe even +40% / +20%)
pretty lame when everyone wears heavy for all roles and situations…
Is it safe to play on my evga 3000 series gpu?
I would be fine with it taking 5 or 6 dps to kill one healer as long as it takes 5 or 6 healers to kill my pure dps build.
Scrubs playing non skilled obvious op healing build which can also dps saying they need the survivability.
No you need to get into a group and have your teammates peel for you
they should just reduce the healing you can do to your self after awhile becuase the big porblem lays in 1v1s cause right now In a 1v1 lifestaff requiers no skill at all
Im Ngl, I just drop a ice gauntlet combo and it still kills them in heavy. And I’m talking about lvl 60 pvp
19 life staff users disliking lol
"This game is not balanced around 1v1" fallacy. Exactly, thats exactly the reason why life staff should be nerf on SELF-heals. Because the game IS NOT balanced around 1v1.
You want truck heals? ok take it, but NOT SELF-HEALS.
Eso templar all over again lol just Nerf the life staff a bit an dont 1v1 a healer … Cus why would you …
a big problem is the resiliance perk being bugged to reduce all damage taken. it just makes their heals even more valuable…
I think the best way to fix this is to add healing reduction effects to thrust weapon skills. Musket shot that reduces healing received by 50% for 4 seconds or something is a great way to balance the pvp system since thrust weapons like the spear, musket and rapier are among some of the lower tier builds for large scale pvp.
Yes only dps allowed to exist. tanks and healers are servants for the all mighty dps chads.
The game isn't meant to be a 1v1, a life staff that can sustain itself will eventually fall when the cool downs come. A lot of MMOs have healers that can 1v1 other classes because of how one dimensional a healer can be. When killing any self sustaining tank, time is a commodity for these kinds of builds. A life staff/heavy armor user will also take quite a long time to kill a heavy armor'ed enemy the difference is that the lifestaff will be able to sustain the damage taken.
Changes are not necessary.
Lmao all the hate i see from people is actually insane. If you have fun sitting ina circle basically being immortal just seems to me like an excuse cause you're bad. If you want to 1v1, do it in a fun way for both players. At the end of the day theres no reward for winning a duel, its supposed to be fun. And as term said no one has fun hitting a brick wall for 2 minutes. And i understand there's always a meta, but whatever u heavy armor life staffers are doing in duels is honestly sad to me, and i feel bad for ur lack of skills. LOL
Those 29 people who disliked it are using this build and think that its fine xD everyone loves to stay op.
Paladin builds are good for pve though. Don't be mad at that. They already got nerfed before the game came out. But yes, they shouldnt be healing that much in a 1v1, they do need to implement a healing reduction during pvp
nah
The reason why I think this is such a fustrating build to go against is because it feels as if there is no counterplay. Or rather if there is, it requires a specifc niche build dedicated to killing lifestaff 1v1 on top of being an extremly skilled player. Compared to lifestaff can pretty much win in majority of the cases and the player not having to be extremly skilled.
This is not a good take.
People who dislike are running this noob build.. these kids are trash
Fix resilient and problem solved
They do zero dmg too. I don’t rly like bringing up wow as an example but can’t think of anything better. A priest in wow can survive to any class for so long and beat some of them if the fight is drawn out. I don’t mind it, it is what it is. You guys think it would be better if they couldn’t take any dmg on top of not being able to deal any?
I mean of course a healer would be hard to kill in any 1vX situation when they only have to heal themselves
But imagine a full group of paladin builds now that’s broken😂
i love that this is in the game, it forces meathead melee dps to actually have to use teamwork and doesnt let them mash their keyboards for a kill, if anything heavy armor in general is busted
they need to have 2 different healing stats for healers….one for wars and one for when you are in solo…..because of war if one guy can take you out quick…it would start to suck.
So dpsers need to be able to kill but healers shouldnot be able to self heal ? (and no I am not a healer). Instead of whining, since it's a group DPS game, try using Hatchet's Infected Throw, works like a charm. Solved.
People are complaining about fighting a healer because he is healing himself…rip.
They dont do much damage it just feels like they do damage because you want to use a glass cannon build which is High Damage with Low HP/Armor…thats youre fault of course his fucking heals are going to heal him THATS THE POINT. And that little bit of damage will add up if you just stay there and take it.
Paladin builds slaps
Equipping heavy armour should reduce heal and damage as well..
be more creative and stun / knock them off their heals. Complaining so much ffs
I think its perfectly fine that healers cant die in a 1v1. And if you manage to get killed pretty much entirely by leftclick lifestaff attacks in a 1v1 then you sort of deserve it.
Why would anyone ever be a healer if you'd get wrecked in 1v1 situations? The balance point isnt that they should be killable. The balance point is that they shouldnt be killable and neither be able to kill you (again, unless your a dumbass who doesnt use a potfood or simply run away because you're fighting a healer…)
PS: Also, if people knew how to use their weapons at all, stuns etc, you can kill a healer who doesnt know how to use his heals properly. I know, because I keep getting killed in those situations while my friend who's a much better healer then me doesnt.
PSS: Heavy armor never were intended to have the healing output we currently see, its a bug causing this.
This game is not about 1v1
Why are you complaining about a 1v1 situation? No one is playing this game for the duels. If you're dying to a life staff, you have other issues to worry about.
This video screams: "Im playing a light armor DPS class and healers are the only class I can't face roll "