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One easy way to fix the SoF interaction with the dev wounds abuse, would be to restrict SoF so it can only be use once per type of roll per unit per turn.
RIP clowns…..funeral services will be held soon.
1:22:50 jfl
Puny elves
The issue I have, is that these guys are saying every unit is amazing… if you use your fate dice on them. But in practise, you'll only be able to use those fate dice on maybe half your units (at best) and only for one or two turns in a game. After that everything will be relying on their basic abilities, which are mostly not that great. The rerolls will help, but they're going to just get melted by bolters and flamers (and have no way to turn off overwatch).
Honestly, Quinton might be the best thing that art of war has done for these. Very easy to follow and independent in his thinking, he makes the unit break downs less of a band wagon and more of an option list.
All the indexes are pretty wild when it comes to internal balance, but this one is something else. It's like it was written by two totally different people who never communicated or even looked at the work of the other one.
Friendly advice: Speak slower and enunciate your words. Love the content but it's often hard to understand what you're saying.
10th Edition feels like I'm about to play someone else's janky list. Things I like are there, but a lot in the wrong spots. I honestly feel like we lost a ton of creative freedom this edition.
0:00 Sponsors
0:38 Intro
2:44 Stratagems
10:10 Army Rules
13:09 Detachment Rules
16:50 Enhancements
19:28 Asurmen
21:09 Autarch
22:12 Autarch Wayleaper
23:02 Autarch Skyrunner
23:42 Avatar of Khaine
25:48 Baharroth
27:29 Corsair Voidreavers
28:48 Corsair Voidscarred
29:38 Crimson Hunter
30:52 Dark Reapers
32:09 Death Jester
34:01 Dire Avengers
35:09 Eldrad Ulthran
36:52 Falcon
38:10 Farseer
40:19 Farseer Skyrunner
41:07 Fire Dragons
42:36 Fire Prism
45:27 Fuegon
46:33 Guardian Defenders
48:00 Hemlock Wraithfighters
48:54 Howling Banshees
50:02 Illic Nightspear
51:39 Jain Zar
52:18 Karandras
53:44 Maugan Ra
54:55 Night Spinner
57:11 Prince Yriel
58:04 Rangers
1:00:29 Shadowseer
1:01:27 Shining Spears
1:03:37 Shroud Runners
1:04:48 Skyweavers
1:05:51 Solitaire
1:07:36 Spiritseer
1:08:46 Starweaver
1:10:08 Storm Guardians
1:11:12 Striking Scorpians
1:12:12 Support Weapons
1:15:36 Swooping Hawks
1:16:45 The Visarch
1:17:41 The Yncarne
1:20:37 Troupe
1:22:09 Troupe Master
1:22:47 Voidweaver
1:24:13 Vypers
1:25:32 War Walkers
1:27:22 Warlock Skyrunner
1:28:12 Warlock
1:29:14 Warp Spiders
1:31:21 Wave Serpent
1:32:58 Webway Gate
1:34:30 Windriders
1:35:31 Wraithblades
1:36:23 Wraithguard
1:37:59 Wraithknight
1:42:55 Wraithlord
1:45:10 Yvraine
1:46:26 Warlock Skyrunner Conclave
1:47:09 Warlock Conclave
1:47:15 Thoughts
If you put a unit in a firing deck transport, the weapon is considered to be equipped by the transport, so the death jester will not be able to apply that pick an ability rule to put on the shrieked cannon, makes it a lot less good in a boat
Warlocks and Banshees both look garbage, but also ironically if Warlocks could lead Banshees they'd actually be a fun hot mess together
Can anyone save me watching the whole review. Did they gloss over quins getting hosed and play it off lije its no biggie as not to piss off their GW overlords…..
Nevermind, they glossed it early. Answer heard.
Thanks guys
My Day of The Dead Wraith army looks real good right now.
Spiritseer
20 Wraithblades
2 Wave Serpents
2 Wraithlords
Wraithknight
All of this currently fits in 2000 points but they absolutely should not now.
Im happy my Autarch Wayleaper is the best option haha.
The difficulty with balancing Eldar is that they need to have unfair tricks to function as the ”low model count, low toughness, super high lethality and reliability”-army. But give them too many unfair tricks and they make the game unplayable, too few unfair tricks and they’re unplayable.
This index looks busted, sadly. I’m not sure I can run the Lone Operative Ranger Guy and his brick of rangers just due to the sheer uninteractability ruining the game for any opponent – like, at some point it’s bad table manners to show up with the units you like and that’s no fun for anyone.
To say nothing of the wraithknight pumping out upwards of 12-18 mortals per shooting activation… or the prevalence of indirect fire everywhere..
Let’s hope our toys get fixed such that they don’t play at the expense of the other toys 🙏
Hey @Quinton – can you help me understand the Wraithguard’s “War Construct” ability again? Why would someone be able to charge in the opponent’s turn? Apologies, you lost me there! 👍🏼👍🏼👍🏼👍🏼
Quinton fun facts are underrated. I’m here for Warhammer but that doesn’t mean I can’t appreciate random facts😊
Im so glad GWs knee jerk reaction to people who dont know how to play 9th and found it confusing, was to dumb it down and make it flavorless and boring
You know, it's kind of funny, I pointed out the wraithknight as a possible problem unit after we saw the profile for D-Cannon platforms. The fact that it is worse than expected is relatively horrifying.
Not so hyped for the fact that I'll have to plan around 300pts of bodyguard units for our characters alone. Also hope aspect warrior points costs are adjusted to compensate for the staggering loss of output.
Lone operative and indirect should require unmodified 5s to hit. Both rules are so abusive and uninteractive it's kind of ridiculous.
Am I missing something or is a spiritseer terrible for joining wraithguard? Giving a unit with devastating wounds lethal hits? Auto wound means. No wound roll so no devastating rolls 🤷♂️.
A bit late now but Whatthe40k has reordered index pdfs in his community posts for anyone who is fed up with the random sorting
nick definitely has the gift of the gab. very clear communicator. good review/guide
Isn't the easiest fix for the Fate Dice/Devastating Wounds interaction just to remove the ability to use Fate Dice for damage rolls?
I'm not even sure why GW introduced it when Eldar could never use Fate Dice for damage before.
But that way you at least couldn't just force high numbers of MWs, you'd still have to roll – since it's really the profiles with D6+ damage and Devastating Wounds that seem to be the main problem.
There are some oddities in the codex. Autarch Skyrunners with fusion guns cannot melee, nor can storm guardians with flamers and fusion guns. Assault troops without melee weapons anyone. This codex has not been fully tested.
"The reason most people never reach their goals is that they don't define them, or ever seriously consider them as believable or achievable. Winners can tell you where they are going, what they plan to do along the way, and who will be sharing the adventure with them." _Denis Waitley
Need a reaction of the wraith knight being 370 points 😂
the fire prism should cost at least 120.
They did this way back when they released 3rd edition, the paper codexes had almost nothing to do with most of the codexes as they released.
10th is second edition come again, except now all those insane forgeworld models and characters are tournament legal.
You know it's bad when you can sense the undercurrent of "this is not ok" under Nick's usually unflappable excitement and enthusiasm.
Is it worth sticking eldrad in a warlock conclave in a falcon and just have them zooming up and down the board dooming stuff?
Solitaire looks like a fun assasin that will kill something and then summon the Yncarne. Also, even if he dies very soon, Yncarne can use him to jump.
With the devastating wound faq the avatar of khaine can halve damage of mortal wounds! He is just vulnerable to MW that comes out on an attack and there are not a lot
The fact
The FACT
That they priced the fireprism at 125 is
F*ING STUPID
I personally think that the Index is fine. Even having multiple Wraithknight's won't carry the army to victory. I want to have powerful units in the game that can do work. The main issue is that the Wraithknight is too cheap at 370pts. I think that the main weapons that it has need to have 'Devastating Wounds'. I'd love to see a bunch of melee Wraithknight's on the board. It needs to cost around 450pts. 600pts is far too expensive unless it gets buffed. I hope that GW do not nerf it. For the record; I don't even collect Eldar, and I find it awesome to see that the Wraithknight is finally powerful again.
45:00 its 125 pts. What are we missing
cant wait to play harlequins in 2024 when the codex drops
1:03:11 Shining spears 120. Are they still viable? What would you run instead of these ?
The falcon pulse laser is a complete miss. It's about twice as big as a bright lance, weaker and less AP. It should be between a bright lance and fire prism or have more shots or something. Seems like its something GW doesn't care to get right
How they gonna lose flip belts on harlequins? That was their assault awesomeness.
If you fortune the war walker is it minus 2 to hit?
What about the phantom titan?
For Unparreled Foresight do you just reroll 1 dice for a hit and wound or reroll all your missed dice for hit and wound?
2 fusion, 2 Neuro per 10. Only one dj can use the ability at a time.