Try Pesticide Not Required on Steam: https://store.steampowered.com/app/2480450/Pesticide_Not_Required_Prologue/
Mow down countless crops and corrupt critters while crafting game-breaking builds! Pesticide Not Required is a bullet heaven, horde survival roguelite with farming elements that offers a myriad of stats and special character traits to create wildly diverse run possibilities.
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So that's what happens when you set it to wumbo
Frogs are Apex predators š They even command other animals and can grow bigger than a house 𤣠Even learning how to trade currency
Hey Wander, not sure you'll see this, but if you want a bullet heaven to go back to "God of Weapons" just got a "Big Update"
Personally I'm a big fan of the inventory management part of it.
Always a ton of fun watching you play š On the note of crit chance, you can red/multi crit, so going over 100% crit chance is still helping you out! The damage numbers get darker based on how many multi-crits are met
Also great note on the branching upgrades idea. An idea I've been sitting on for a while, although not super deep, was "synergy" upgrades that work similar to Hades' dual boons, where getting the right combination of upgrades will add a synergy reward into the pool for the run, along with giving it a menu that shows which ones you've discovered so far. Glad to see you enjoying it, and I'm super thankful for the feedback!
Theyve stated that demo progress should transfer to full release, but prologue does not carry over.
PRAISE WUMBO
Little did I know yesterday when I commented about this game, you already had a video lined up!
Would love there to be characters that are other animals with different skills
also: play noxious weeds!
How does mining or fishing replace farming? Like, don't you need all 3 in some way? Like, doesn't farming give you weapons and weapon xp? You don't get that from mining or fishing, do you? But then you don't get money from farming either, right? So it seems like all 3 are important. Unless I'm still missing something. I commented once asking you about stuff, but I decided to delete that comment and ask a new one because I didn't know if I'd get replies on all those questions. So I thought making a new one might work to get a reply.
Looking at your stat screens growth is NOT retroactive.
Super fun game, Wander. I the think you had a problem with the āauto-ad placementā here. I was getting an advertisement every 3 min, and it was always the same one.
Hey! I love your channel and i was wondering if you could try out Tuin sometime. I'm subbing right now
W Wumbo moment
Try GOD OF WEAPONS, they had a huge update today!
1:09:05 You cannot use that word! That is our word!
sincerely, a canadian
I'd love to see some more Halls of Torment videos.
Huh, I didn't know the Prologue came out. Thanks for letting me know to go get it. This game remains more then fun enough to be worth our time.
This is one I've been excited for too!!! But…I don't really notice any changes that "hop" (heh) out at me since the demo came out, although I'm sure the dev has snuck in some TLC. I think the game could definitely use some clarity. Like Wander mentioned, stats should be visible somewhere – or something like during level up show "Crit Chance +15% (85%)" as that requires zero UI changes (just pulling a value into the text field). Other than that it could definitely use some more upgrades to up replayability. Also, some of the meta progression feels pretty inconsequential IMO like 0.1% stat upgrades but maybe that's just me. All in all though better than Vampire Survivors in some aspects.
I come for WUMBO