My Favorite Upcoming Bullet Heaven! – Pesticide Not Required: Prologue



Try Pesticide Not Required on Steam: https://store.steampowered.com/app/2480450/Pesticide_Not_Required_Prologue/

Mow down countless crops and corrupt critters while crafting game-breaking builds! Pesticide Not Required is a bullet heaven, horde survival roguelite with farming elements that offers a myriad of stats and special character traits to create wildly diverse run possibilities.
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20 thoughts on “My Favorite Upcoming Bullet Heaven! – Pesticide Not Required: Prologue”

  1. Always a ton of fun watching you play šŸ˜€ On the note of crit chance, you can red/multi crit, so going over 100% crit chance is still helping you out! The damage numbers get darker based on how many multi-crits are met

    Also great note on the branching upgrades idea. An idea I've been sitting on for a while, although not super deep, was "synergy" upgrades that work similar to Hades' dual boons, where getting the right combination of upgrades will add a synergy reward into the pool for the run, along with giving it a menu that shows which ones you've discovered so far. Glad to see you enjoying it, and I'm super thankful for the feedback!

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  2. How does mining or fishing replace farming? Like, don't you need all 3 in some way? Like, doesn't farming give you weapons and weapon xp? You don't get that from mining or fishing, do you? But then you don't get money from farming either, right? So it seems like all 3 are important. Unless I'm still missing something. I commented once asking you about stuff, but I decided to delete that comment and ask a new one because I didn't know if I'd get replies on all those questions. So I thought making a new one might work to get a reply.

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  3. This is one I've been excited for too!!! But…I don't really notice any changes that "hop" (heh) out at me since the demo came out, although I'm sure the dev has snuck in some TLC. I think the game could definitely use some clarity. Like Wander mentioned, stats should be visible somewhere – or something like during level up show "Crit Chance +15% (85%)" as that requires zero UI changes (just pulling a value into the text field). Other than that it could definitely use some more upgrades to up replayability. Also, some of the meta progression feels pretty inconsequential IMO like 0.1% stat upgrades but maybe that's just me. All in all though better than Vampire Survivors in some aspects.

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