Lucky Escape – Episode 44 – Dreadnought Improvement Project Japanese Campaign



The American battleships are surprisingly slippery. Not only do they manage to evade my own fleets sent to eliminate them but they have an annoying habit of ambushing my ships.

Want use the mod? Well now you can! https://www.nexusmods.com/ultimateadmiraldreadnoughts/mods/7

Making videos is my job these days, if you loved the video and fancy leaving me a small consideration then you can! http://ko-fi.com/brothermunro

When I stream on YouTube I also stream live on Twitch if you prefer it over there! http://twitch.com/brothermunro

Do you want to help develop the Dreadnought Improvement Project? Perhaps you just want to join a friendly Dreadnought obsessed community? Maybe you want to send in a ship design for this campaign? Well I have a discord server! https://discord.gg/4eDfzd9

Or you could join my wonderful patrons ( http://patreon.com/brothermunro ) and (amongst other things) unlock the ability to send me UA:D ideas directly.

Captain of the 1st Company: Treefrog
Veteran Sergeants: 1stplaceonion, LCG Canyon, Welshy, Rui
Sergeants: Jackie, Twitchyknees
Veterans: Telemonian Dan, Sunless Sky Nova, Threadoflength, Darth Vendar.
Battle Siblings: Jacky Chan, nagebenfro, scurvekano, Cpt Graftin, Icd, Iroey, Zadrias, JT Bismarck, Documentleaker.

source

13 thoughts on “Lucky Escape – Episode 44 – Dreadnought Improvement Project Japanese Campaign”

  1. Great to see you’re back and doing well! Missed your vids so started rewatching the British legendary campaign. It’s great reminder to see how your mod have improved the overall game experience.

    Reply
  2. i wish there was a way we could spawn capital ship battles in this time special in my campaign even if i have 20 more battleships then cruisers i only get cruiser battles even if the enemy nation have 10 battleships

    Reply
  3. Now that i think if it i haven't seen anyone capture a territory anywhere in the Americas. Central America is looking very capturable! Maybe then take a crack at something in the USA!!??

    Reply
  4. Something I've noticed with the mod is that the AI seems to be absolutely atrociously bad at armoring their ships until like 1925. I've been playing a US campaign starting in 1900, and I've fought every single other nation, and never encountered a ship with a main belt over 6" until around 1925. I constantly saw ships with like 3" main belts and 0.1" or 0" extended belts. Even battleships had that atrocious armoring. I don't know if this is a consistent issue, I'll have to play some more, but that's something I've noticed in my go at it

    Reply
  5. Good showing Sir if i may I have a suggestion for the mod could you make it so torpedo boats could still be built later on in the game has historically? They would be a shore defence that would punish capital ship for invading unescorted

    Reply

Leave a Comment