Let's Play The Legend of Zelda: Tears of the Kingdom Part 5 – Lookout Landing



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Game Description:

An epic adventure across the land and skies of Hyrule awaits in The Legend of Zelda™: Tears of the Kingdom for Nintendo Switch™. The adventure is yours to create in a world fueled by your imagination.

In this sequel to The Legend of Zelda: Breath of the Wild, you’ll decide your own path through the sprawling landscapes of Hyrule and the mysterious islands floating in the vast skies above. Can you harness the power of Link’s new abilities to fight back against the malevolent forces that threaten the kingdom?New Arm Who Dis

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19 thoughts on “Let's Play The Legend of Zelda: Tears of the Kingdom Part 5 – Lookout Landing”

  1. Re: skipping everything on the tutorial island, unfortunately much like BotW, there's a big bounding box arrived it which just kills/resets you if you leave early… There's a few good strats for getting between the shrines quickly but they seem to be unskippable for now

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  2. I remember seeing s comment that this game’s sound design is so good that you can tell what’s happening without watching another person play. Thusly have been listening to these during my work

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  3. 31:58 when I was watching in the stream, I thought that rock was supposed to go on a nearby pillar behind you. But seeing it now in this video, it looks like it may actually have fallen from the sky, so I guess it's for that time reverse mechanic one of the NPCs hinted at later during your stream.

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  4. Ok, what if? llama rabbit man is trying to get his "arm" powered up and you are doing that for him and then he rips it off you when fullycharged and kills everyone, hmm?

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  5. You got away with avoiding Impa last time, looks like the devs learned their lesson and held the glider hostage.

    I see why this game was in development for so long. Getting all the ultrahand, fuse, ascend and rewind abilities to work properly without bugs and optimized on the system must have taken some insane levels of programming and testing.

    I love the steampunk aesthetic of the surveyor outfits.

    They seem to have taken everything from Breath of the Wild and cranked it up to 11 in this game. Loved dropping rocks on koroks? Well now you can pick them up, stick them in torture devices, launch them into space, etc. Everyone has something to say if you talk to them without clothes. Loved exploring? Now you can explore the sky, land and underground. (It's likely what they wanted to do in Skyward Sword, but the hardware just wasn't powerful enough). You thought guardians were scary? There's a new enemy that makes them look like toasters.

    That ending cracked me up! Who could have seen that coming? If only there had been a way to prevent such a tragedy…

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  6. Keith just casually trying to build a house, while under fire from Mokoblins and not noticing all of the arrows just… really made that entire moment for me. That and the unceremonious bonk and it's near-sequel. Comedy gold!

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  7. 16:12 it sounded like you were singing RHCP's "This is the Place" 😄
    I'm sad they made Robbie so lame, he seemed cooler in BotW (aside for the whole family disfunction thing.)
    Purah, on the other hand, is typical Nintendo, making hot characters without them being salacious. That's the internet's job.

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