GIANT Colossus Rock Guard Character!! | Brotato: Modded



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Elemento Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2931665537

Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens. Choose from a variety of traits and items to create unique builds and survive until help arrives.

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A spaceship from Potato World crashes onto an alien planet. The sole survivor: Brotato, the only potato capable of handling 6 weapons at the same time. Waiting to be rescued by his mates, Brotato must survive in this hostile environment.

#Brotato #Part162

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35 thoughts on “GIANT Colossus Rock Guard Character!! | Brotato: Modded”

  1. Giant's Belt on every character is next to worthless. Crits already deal double damage, so 10% of enemy max HP is just a drop in the bucket by the time you're getting a legendary. If an enemy has 300 max health, your crits and only crits get 30 free damage. Now you might think "hey that free damage would be amazing for someone like Pacifist" but you would need to hit EVERY ENEMY WITH TEN CRITS to kill if your damage wasn't good enough. At absolute best case scenario with 100% crit and low damage (like 30 on crit) it's a solid increase to damage, but any build that can make it to garunteed crits should be doing a lot better than the optimal situation that Giant's Belt gives. However it does have exactly one pretty nice use. Against the final bosses if you can garunteed crit you will kill in 100 hits maximum. And something like an SMG (or that modded insect weapons build) can make that happen pretty easily. So if you picked SMG Pacifist, focused crit and attack speed while making a little progress towards getting out of the damage pit, and got some stuff like bandana/ricochet and an early Giant's Belt it MIGHT be able to bring a lot to the table with a lot of skill to keep your survivability up in the late game.

    If I could change it I'd have it be a limited 3 blue, but still give 10% Max HP on crit, and bosses never go above the 1%. Maybe it could give a small amount of crit up too like a 2%. It would be just as useless as before under most circumstances but could get really nice if you got all 3 and started actually crossing a meaningful damage threshold.

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  2. Honestly, still enjoying the mod. Even though it definitely has alot of balance issues, I'd still like to see more. Active abilities are a cool concept, so at least seeing one of the characters with an active ability would be nice. Priest also sounds hilarious, if not busted.

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  3. As much as I dislike wisdom, this is definitely the build it was made for. With him already being a ramping character, the early damage down doesn't hurt all that much. If you can safely take a lot of hits though… I can see this build being absolutely nuts with some help from RNGesus.

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  4. the same achilies heel this stand still build has is the same one that Soldier in general has. you need to stand still to do what he needs to do, but half the enemies force you to move or you die. Soldier, especially since the addition of elites, needs to be changed imo. he just doesn't work.

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  5. When you come to it

    And you can't go through it

    And you can't knock it down,

    You know you've found

    THE WALL, THE WALL, THE WALL!

    No man on earth can make it fall!

    Reply

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