From the Depths (#3) : Heavy Cruiser to round out the fleet!



Today we will be building a heavy cruiser to fill the gaps in my fleets lineup so far, which makes this the first “capital ship” we’ve made! It surely won’t be the final one, but it’s a good start for our future conquest of the seas of Neter!
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Patreon link ;- https://www.patreon.com/patchbits

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FTD Discord : https://discord.com/invite/fromthedepths

FTD Steam Page : https://store.steampowered.com/app/268650/From_the_Depths/
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Outro song ; https://www.youtube.com/watch?v=0GjBa_WmwyA&ab_channel=MrTroldhaugen

#fromthedepths #ship #building #voxel #indie

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37 thoughts on “From the Depths (#3) : Heavy Cruiser to round out the fleet!”

  1. Those kinds of game are real fun,
    Like Sprocket and Ultimate Admiral: Dreadnoughts

    For a battleship, there's many nice designs,
    Like the Kongō/New Mexico with the 356mm guns, but if you want something a bit bigger, there's the Nagato/Colorado (especially the West Virginia with more 127mm DP guns than the Colorado)

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  2. Hey I made a light cruiser a tenryuu class she can one on one the rapier from dwg I think she's a good starter craft if you have the resources for her if you wanna take a look

    Also you can take and use jets to keep your ship from rolling over with mimics that are .0005 bigger then the jets to hide them

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  3. You might step up to a Battlecruiser instead of a whole Battleship. Maybe do some three gun turrets, focus on packing stuff more into the same space, get some active defenses like CIWS and Lasers. Taking a smaller step up might help with learning those components so that when you move up to a battleship it's as deadly as you think it should be.

    I'd also love to see some of the finer details. FtD is nothing if not a game of details. How are your engines set up? What do your APS shells look like and why? How good is your tetris? What exactly does your armor layering look like, and how does it vary across different parts of the ship?

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  4. And don’t rely on air pumps to float. The solution I always go with is wood spam throughout the citadel – it gives cheap hit points that help the boat float

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  5. I wonder how you'd handle the building of a Modernized Battleship
    Big guns and thick armor
    With missiles, CIWS, maybe torpedos or a Helicopter Pad with said helicopter
    Something a bit more towards the 70s and 80s compared to a lot of this fleet
    But Quite useful

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  6. Ill be honest (and accept the hate this comment will bring) the Yamato was a very powerful Super Dreadnought but, in terms of destructive power vs cost/weight/size it was one of the most inefficient warships ever made.

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  7. Isn’t the Kongo class a Battle cruiser tho so you could have a ship like the fuso class or Nagato class but all the same it’s awesome seeing from the depths content keep it up

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  8. Oh, I didn't get to guess what ship she is:( even if the fourth turret would maybe confuse me.

    Now when it comes to what to build next…….I have a few ideas.
    I'm not sure if a battleship is the best idea. But perhaps something in the middle. Large cruisers like Alaska or battlecruisers like renown maybe a better idea.
    Another ship could be graff spee. She could be that ship that beings a fair bit of firepower those 11" guns. However she could be cheaper than the before mentioned type of ships if you end up really needing the firepower.

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