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Playing my own homemade mission, Vladivostok! The USS Nimitz is required to help out two vessels running from Soviet waters. Can we save them in time?
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Great video
I love the look of this game, but I get the sense that the air aspect could really use more automation and less micro. C:MO lets you designate patrol zones for CAP, ASW, AEW etc, choose engagement parameters and assign aircraft to those zones, then let them do their thing.
This is a really good start, but you imo have a few things wrong.
First, based on the premise of your scenario, there is a heighten sense political tension.
That translates into a carrier with at least a cap patrol on station along with refueling tanker support if possible and definitely a Hawkeye E2C for surveillance both air and surface. Compared to the Hawkeye, the vigilante is very limited in that role.
Also, the carrier would not be emitting any electronic signatures i.e. all the radars would be off and would rely on the Hawkeye running a race track pattern at random points on the perimeter of the carrier. Also, given the political tension, ASW would be in full effect.
Additionally, an ASM missile appearing, seemingly out of nowhere is not likely to happen given the above being in place.
Just my educated opinion
Its too daaaark!
I'm looking forward to how moddable this game will be or if MicroProse has a plan for expansions.
Why does this guy fire AIM-54 missiles and then immediately break lock? Does the game not say those are passive radar missiles?
I really wish we could setup planes on the catapult ready to launch at a hat drop. I have yet to see that be a thing in this game. It's a good strategy to have your jets on standby, uses less fuel and can be launched ready for action much faster than having to either be passive or active when launching aircraft.
When a ship evacs, do you have to pick up their crew? I've never seen that in this game yet.
This is what happens when you touch America's boats.
Can you rescue survivors in the game?
How come the 54s are so useless? They miss a non defending target time after time.
Theme is so dark. I fint it very hard to watch. Hope game developer will increase the brightness of the gameplay.
Do I have to pay for aircraft carrier?
Phoenix missiles also need active guidance from the AWG-9 radar on the F-14. I think this is one thing that will be a challenge for players of this game. We're used to military sims in the "fire-and-forget" era of AMRAAM, post-1995 combat. But for the entire Cold War, radar guided missiles were guided in by the radar on-board the firing platform. So, we have to remember to keep our launch platforms "locked-on" unless breakaway is absolutely necessary.
The phoenix missiles aren't hitting because they require the Tomcat to keep painting the target (except the ones that just couldn't catch the bat). You can't RTB, or even go evasive until you hit. It is modelled in the game. Saw it in action on Wolfpack's channel. Credit to @limeacid for pointing it out first.
Do you not have a unit list to easily select what's active? Instead of need to find them on the map
All I hear is Mavrick and Kenny Loggins …..
EMCON! EMCON! Don't have your radar on all the time and missiles won't find you so easily.
When using EW, at least it in real life and in Command: Modern Operations, you want to stay at a similar altitude to what you want to mask with jamming. Might be worth giving it a try in future missions by having your jamming planes at a similar altitude as your Harpoon and Tomahawks. Can't wait for November when I can try this all myself 🙂
Does the game support in-flight refueling? So I can keep my Tomcats on station?
If they ever add the people on the ships, itd be perfect. The carrier is so detailed already with the lifts and everything working even just the shooter and his buddy standing on the catapult would be cool.
The intercept rate seems really poor. Does the interceptor missiles suck?
I am so happy that this war leaved to simulation level for us to entertain ourselves. Some of these weapons and vehicles are still in use or reserve (or bottom of the sea) and the whole naval warfare is somehow cold aggressive and obscure so maybe this game is entertaining and educational like playable museum.
I sincerely hope you're gonna make this mission available to the public once the game drops; I desire CHAOS.
Do you know if they’re gonna add the Italian Navy and French Navy in this game?
Devs need to add a time on target tool to automatically get a bunch of weapons/platforms firing together before release. Clicking everything manually and putting times and missile speeds into a spreadsheet to get it to work is insanely annoying.
Is the game using any ships with VLS? The cold war ran through 1989 ( I know as I was there literally heh) The first VLS ship was the USS San Jacinto in 1958 or 1959 if I remember my lessons but the first real operational VLS USN warship was the USS Bunker Hill (CG 52) in 1985, first deployment after refit being later that year or 1986 if I remember right. I noticed in all the videos, none of the ships have VLS but they do have Tomahawk and CWiS which were both seeing first deployments around the same period.