FH5 Hot Wheels Expansion In-Depth Review | Better Than Ever or More of the Same?



This review of Forza Horizon 5’s Hot Wheels expansion takes a bit of a “skeptic’s” look into our first DLC, looking at each new car, event lab features, story and more.

All game footage capture on an Xbox Series X in performance/framerate mode.

0:00 Intro
1:30 Cars
5:43 Event Lab
10:07 Map/Roads
13:32 Story/Progression
15:05 Closing Thoughts

Watch HokiHoshi LIVE here: https://www.twitch.tv/hokihoshi
Check out Hoki’s Second Channel HERE: https://www.youtube.com/channel/UCk6-BpDs3NOJlRdshqzRmpw
💖Socials💖
Discord: https://discord.gg/Fp9zyMgB8R
Instagram: https://www.instagram.com/hokihoshi/
Twitter: https://twitter.com/hoki_hoshi
Website: https://www.hokihoshi.com

source

21 thoughts on “FH5 Hot Wheels Expansion In-Depth Review | Better Than Ever or More of the Same?”

  1. While i enjoy FH5 hot wheels, something feels off. Horizon 3s just felt better. my cars all feel so much slower, and i clearly stick to roads more than i should. i had to almost fully stop on the top of a loop before i fell off.

    Reply
  2. I'm still so disappointed in the lack of a city in FH5. The world feels so lifeless due to it. Edinburgh was great, Surfer's Paradise was tops, even the multiple location in FH2 were cool. FH5 has.. a tiny area smaller than a suburb, with terribly shaped streets, obnoxious houses, and 0 traffic.

    FH5 should've been in Spain, with Barcelona or Madrid as the city, and then you get to cruise into the big central region of Spain to find Monserrat Mountains, Tabernas Desert, the Irati forest, lavender fields, all the stunning valleys.. type in Spain Landscape, or Spain Valleys, or Spain Mountains, or Spain Fields, and you'll instantly hate the devs.
    Oh, and Spain has volcanos too!

    Reply
  3. Thanks Hoki for a great review – finding myself in a position of “hesitant but open to being persuaded” so the perspective of your assessment was perfect for me.

    Reply
  4. Great review. I gotta say, the thing im excited for most is the new progression system, as PG tends to implement changes first introduced in DLC into their main games later. its still not horizon 1 with both class and brand restrictions for most races but its still much better than what we have in the mainland of horizon mexico. I would still love to see more tryhard players be rewarded with cleaned up leaderboards and maybe ranked but even I gave up on those dreams and started playing FH5 more casually, unlike Horizon 4

    Reply
  5. How come, that I rarely ever hear criticism about the tracklayouts? The only thing viable is pure speed, handling is absolutely redundant… I enjoyed that when I started playing the DLC, but now, with almost 100% completion, its more than exhausting to just hop in whatever class and go 400 km/h regardless of the race youre doing or the part of the map youre currently driving in while just scooting around in the open world.
    Currently, S2-class is being dominated by the mosler, with a powerbuild, S1-class is being dominated by the xjr… featuring solely powerbuilds; A-class is being dominated by the dart . . . only powerbuilds to be seen, same goes for B-class.
    I do understand that the whole spirit of HotWheels is rather speed than handling, but the extent of limitation it puts on possible carchoices is way worse than I anticipated it to be.
    Plus: I will probably never feel the urge to hop into HotWheelsRivals, as, while playing the singleplayer content, wallriding proved to be unbeatable due to the absence of narrow corners in conjunction with every corner being perfectly round because of the design of the HotWheels trackparts. Clean racing felt very unrewarding and due to AI-behaviour on unbeatable (or even expert) almost impossible, because the AI defended the ideal racing line quite aggressively, widening the gap to the first place, diminishing the chance of ever catching a, judging by their start, AWD monster effortlessly hitting 400km/h on straights-AI-Alien.
    I do understand that there are slowdowns for wallriding in onlineplay, but as wallriding wasnt faster on conventional maps (most of the times) anyways, it felt like it was implemented to get crashers to only ruin one out of three races instead of all three. With HotWheels, wallriding slowdowns feel like a way to prevent players from reaching "cheesy" laptimes by prohibiting arcady gameplay while throwing the player into an arcade playhouse with every (((viable))) car going far above 200 mp/h, almost regardless of class. It just does not really check out for me, the DLC would play itself alot more fluently, if missing your racingline would actually be punished instead of granting you advantages.
    Other than that, loved the design. I dont wanna shit on it too much, I got alot of entertainment out of my money, still, felt like fundamental problems that shouldve been tackled while designing the DLC-layout.

    Reply
  6. Pretty solid dlc, I hope for the same progression in the last expansion, but more to a real life small city like map, with lots or drift areas, and they go all out customisation wise with the dlc cars for it, like a tuners expansion

    Reply
  7. By far the best Hot Wheels overview video on YouTube! Great work! I just subscribed to your channel given that you seem to be one of the few Youtubers that are still producing useful, helpful content for other active fans of the game. I appreciate that. Keep up the good work!

    Reply

Leave a Comment