Fallout 4 Next-Gen Upgrade – DF Tech Review – The Good, The Bad & The Bugged



Fallout 4 is back, transitioning to Xbox Series X and S consoles along with PlayStation 5. New quality and performance modes are added, so how do they stack up – and is the promise of ultra settings delivered? Meanwhile, what’s the score with the PC version? Tom Morgan takes a look.

Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe

Join the DF Patreon to support the team more directly and to get access to everything we do via pristine quality downloads: https://bit.ly/3jEGjvx

Want some DF-branded tee-shirts, mugs, hoodies and more? Check out our store: https://store.digitalfoundry.net

For commercial enquiries, please contact [email protected]

00:00 – Intro
01:38 – PC Ultrawide Issues and PhysX Crashes
03:12 – Xbox Series X and S Mode Selection Bug
04:31 – PS5 vs Series X and S Graphics Comparison
06:04 – PC Ultra Settings Compared to Console
07:44 – Xbox Series X/S Analysis
10:35 – PS5 Analysis Tested
14:10 – Conclusion

source

40 thoughts on “Fallout 4 Next-Gen Upgrade – DF Tech Review – The Good, The Bad & The Bugged”

  1. I made a video on this update and people in the comments were actually defending this update. Ridiculous how dumb customers are and it’s the reason devs/publishers keep getting away with the this stupidity

    Reply
  2. Tbh, I'm just happy the game works on series S now, I couldn't get through Boston without crashing with the seemingly unoptimized for next gen XOne version

    Reply
  3. There is still no support for the 21:9 format on PC, it is a prosthesis in which the UI does not scale and is stretched, its elements overlap and are unreadable, Bethesda did what I did after the premiere – they edited the ini file. These are all Bethesda prosthetic specialists. And these FPS drops from 165 to 20 are great Next-Gen and in my case the entire Brotherhood of Steel quest line is bugged and I can't complete any quest related to them. So Next-Gen on PC doesn't exist, it's crap from Bthesda that brings nothing but trash to the creativity club and at the same time ruins the game even more than it was before the patch.

    Reply
  4. PC 60 FPS limit? Hmm, that's strange.. I hit 144 FPS in some locations, (144hz monitor) – No mods used, no Nvidia settings changed. Outta the box. Should i be worried? ^^

    Reply
  5. I started to watch your video, but with in the first two minutes you were giving out false information. I had to soft lock my video card to 60 FPS because I was getting an average of 83 FPS and for me anything above 60 is just creating heat in my case needlessly. How about doing a little actual research before you make a video.

    Reply
  6. Question: Why aren’t gaming media companies keeping Bethesda accountable? Seems to be that no one is keen on asking any questions & getting on their bad side 🤷

    Reply
  7. This is par for the course for Bethesda. They've been expecting modders to fix their games for many, many years. There's a reason why the best Fallout game isn't even made by Bethesda at all.

    Reply
  8. Amazing! Microsoft buy Bethesda and Bethesda release a incredible better next-gen upgrade in ps5 than xbox…. Hahahah. Now, when Starfield release in PS5, i am sure run better than PC jhahah

    Reply
  9. Why did they bother releasing this on pc its like they want to sabotage their old studio so they can cash out from the buy out because they are still obligated under contract to produce projects until they get that big pay day from the buy outt. Surprised M$ hasn't caught on to this and threatened them with legal actions. Buying studio's is always useless better off buying the IP instead.

    Reply
  10. God I hate the 4K priority developer trend…

    I would rather have better frame rates WITH higher settings at a lower resolution vs aiming for that 4K target any day of the week!!

    At least Insomniac gets it

    Reply
  11. bethesda plus microsoft have so much money but they disappoint so much with their developers, widescreen mode not even well made, thats just sad by the corps and the coders.

    Reply
  12. I had to pay $20 for this on PS5, I’ve owned the game since launch in 2015.
    I don’t really care because if I didn’t have 20 bucks to blow then I shouldn’t be buying video games anyways but still, didn’t hear that big mentioned at all.

    Reply
  13. Bethesda screws up again, first with Starfield, then with FO4's update making things worse and who does MS fire? The other devs they acquired.

    It doesn't surprise me that they make a big deal out of upgrading the game and they not only don't fix a single game breaking bug that is notorious or otherwise? But add in more.

    It's the same with Skyrim, play the 360 version or the PS5/XB/Switch version- they all still have the same well known game breaking bugs. That excuses the fact they're charging $60 for an 11 year old game. They made it look better, who cares about the wide range of problems.

    Typical bethesda.
    I look forward to who Microsoft closes next time because of their mistakes.

    Reply

Leave a Comment