Elden Ring STATS SOFT CAP GUIDE and NEW META LEVEL to OPTIMIZE ELDEN RING BUILDS



Elden Ring STATS SOFT CAP GUIDE and NEW META LEVEL to OPTIMIZE ELDEN RING BUILDS. Follow along to find out the elden ring soft cap and how to optimize your level for builds for PVP and PVE. #eldenring #laserbolt

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32 thoughts on “Elden Ring STATS SOFT CAP GUIDE and NEW META LEVEL to OPTIMIZE ELDEN RING BUILDS”

  1. I recommend 50 Vigor overall. That 10 points is better off spent elsewhere as that little boost of health won’t be enough to save you from bloodloss or anything lol

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  2. Summary: 50-60 vigor, depending on build 30-60 up to max for mind, endurance 40-50 depending on armor, dex and strength soft cap when 2 handing a weapon is 54, 60 for 1 hand, and 80 for hard cap, for faith and int 60 soft to 80 hard cap, arcane only boosts item discovery by 1 per point but is worth specing into for resistances and also lowers the amount of hits needed to proc bleed when using a ash of war that adds bleed to a weapon, so 30-60 depending on build.

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  3. Can you do a summon range level guide? I don't know what level a random person has to be to see my sign. In every souls game I always make a low level character to help others with early bosses and I just want to know what my characters level and weapon levels can be to be summoned by people starting the game.

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  4. I'm not a person who focuses on multiplayer. So, like a dumbass I'm wanting to make an all 60 build. God help me. If anybody could do the math I'd appreciate it. My current level is 83 and my stats so far are
    Vigor 32
    Mind 10
    Endurance 30
    Strength 30
    Dexterity 30
    Intelligence 10
    Faith 10
    Arcane 10
    How many runes am I gonna need?

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  5. Soft caps aren't just made up numbers where you feel a stat should be for pvp/pve. A soft cap is the point at which putting more investment into the stat would result in severely diminished returns.

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  6. Hey I suggest the meta level would be 170-190 ??? Maybe?? Hey man and all those souls community executives please decide A.S.A.P. so we can see each other's in PVE PVP Co-op anytime yeah and all the players have goal meta level so the more the merrier yeah 👍 ✌️

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  7. Thanks a lot man been waiting for these answers I knew it was gonna be different from the old system but I didn’t want to stray to far just in case but this really helps keep up the good work.

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  8. Softcaps are not community Meta. they're points of diminishing returns where a level is better spend elsewhere.
    Vigor: 0-39: 26hp per point. 40+: 13hp/p. 60+: 6hp/p. 90+: 2hp/p. (40 is most efficient, Don't bother past 60.)
    Mind: 0-19: 6fp/p. 20+: 9fp/p, 50+: 7fp/p 55+: 4fp/p. 60+: 2fp/p (WEIRD. need to overcome early lvl20 hump to get rewarding, harsh cap at 55.)
    Endurance: stamina +1 or 2 stam alternating until cap at 50. (stam gain even, Weight limit uncapped, only invest what needed for equip load.)
    ALL Damage stats: first softcap at 20. next at 60. (first 20 levels make a ton of difference. you don't need much investment to make viable hybrids.) (i'm most unsure about this data)

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  9. I guess my biggest question is at what point would it be hard to see summon signs or to ask for help? I think it pass soul games random signs from other players would have to be in a +/-10 level range of you. Im guessing it’s the same in this game but honestly not that sure.

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  10. also you are wrong aswell, cause mind doesn't work without enough endurance. you don't really need a lot of mind… 300+ fp is more than enough for pvp, cause fp flasks also cap at 220…

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