Duel Terminal's Secret Heroes (Until They Weren't) [Yu-Gi-Oh! Archetypes Explained: Qliphort]



Alternate Title: Qlip It And Ship It
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Hello Everyone! GoldenNova here! One of this month’s Quasar Commanders saw fit to give me the opportunity to talk about one of Duel Terminal’s biggest threats, both in the world and in paper, and with the recent release of the Terminal World pack, I think it arrived right on time. Come learn about the theme that Towers over all the rest!
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0:00 Intro
1:10 Qliphort Lore Time!
5:44 Qliphort Monsters
18:46 Qliphort Spell/Traps
24:08 Tech Picks
27:41 The NOVA Scale!
30:09 Outro
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#yugioh #qliphort #goldennovayugioh

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41 thoughts on “Duel Terminal's Secret Heroes (Until They Weren't) [Yu-Gi-Oh! Archetypes Explained: Qliphort]”

  1. I used to think of this archetype as nothing more than boring but the more I learned about the game and how it works. I come to realize that we probably wouldn’t be playing the same game as we do today without these guys.

    Reply
  2. What I'd also like to add:
    Scout can search Monolith, then you can pop(bounce) scout. Afterwards when you summon Scout and Monolith you have 2 lvl 5 Earth Machine monsters. That gives you access to CDI or any other Rank 5

    Reply
  3. Gotta bring them back into relevancy, need a bigger Link monster that turns off opponents links/ reduce levels on your opponents by like 3. That Extra deck potential is there , a Pendulum tuner, fusion/Synchro/XYZ Pendulums.

    Did you know that Reqliate while face up activates before Normal summoned monsters effects activate, defeating the purpose?

    Reply
  4. I wonder how well Apoqliphort monsters would work if their protection was worded differently.

    Instead of being unaffected by monsters with a lower level/rank, what if instead they said they can only be affected by monsters with a higher level/rank? That would mean that Link monsters could no longer bypass the protection, as it’s impossible for them to have a level at all, let alone a high level.

    Reply
  5. qliphorts can still beat a lot of decks.
    played with floodgates like kaiser colloseum, lose one turn and skill/soul drain it becomes nearly impossible for anything to fight back.
    just normal summoning any qli monster and equiping it with saqlifice is hard to out and near impossible for most decks when they can only summon one monster that has its effects negated.

    Reply
  6. There's several things I'm shocked you didn't mention. First, MR4 nerfed them in a way that was really unexpected, it made the pendulum scales take up slots that floodgates normally occupied. Moreso, versatility didn't reflect how Scout and Monolith used to be a cheap CyDra Infinity engine.

    Reply
  7. You know, I dunno if its worth the try, but I think Clockwork Night is a good idea for this deck, it increases ATK and DEF by 500, and decreases your opponents stuff by the same like the boss monsters, and makes all monsters EARTH machine on the field which won't hurt you but will hinder your opponent and if its in the GY, you can banish it to add ANY of your monsters from your deck to your hand for the price of one extra discard. Just saying.

    Reply
  8. Turbo towers was my favorite deck of all time especially because I ran a second towers as my 41st card, so even if my opponent got rid of it(usually honest/star eater) I’d windmill slam the second and dash their hopes, I can go on for hours about this deck and it’s 94% chance of putting out towers turn one in its prime, or how chicken game actually helped end the game faster as they try to find the answer they didn’t have

    Reply

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