Dragon Ball Sparking Zero – New Gameplay Update & Details



Dragon Ball Sparking Zero – New Gameplay Update & Details

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26 thoughts on “Dragon Ball Sparking Zero – New Gameplay Update & Details”

  1. the 1 and 2 numbers under the characters charge up over time and can be used to transform and charge up to full power.
    transforming to super saiyan blue consumes 2 bars cause it's like transforming first in super saiyan god THEN super saiyan blue (2 transformations at once).

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  2. A complete breakdown going over the new gameplay and mechanics (Short Dash, Vanishing Assaults, Revenge Counter, Super Perception) that have been added. An interesting thing about the arrow icon besides their portraits (I think its referring to their transformations) is that both Goku and Vegeta have an extra power up after their blue forms. Could this be Blue Evolved and Ultra Instinct?

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  3. 11:00 I literally didn't no that. I have never owned or played a Tenkaichi game, and based on the videos I have seen, I thought the auras were always there. I had no idea they were sometimes not there and only appeared when you had high enough ki. That may or may not be the case in Sparking Zero, but even if they don't have a base aura, I found it odd initially myself. Although, seeing some of the transformed characters fighting without auras in the anime made it much less odd.

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  4. Pretty sure the extra arrow when they turned blue is for going back to base. When they turned blue they used 3 arrows since it is the last transformation. Ssj1 would use 1 and ssj god would use 2.
    Or maybe the 1 arrow would be their next transformation, only being available to transform into while being in ssj blue

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  5. I adore this game, but one thing I will not be happy about and I hope they choose to go back on, is having transformations linked to skill counters. I personally don’t like that. I want to be able to charge my key and be able to transform, not have it be linked to a skill

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  6. Hi RikudouFox It's me again Daryl I just watch your video about Dragon Ball Sparking Zero – New Gameplay Update & Details I have one question it was awesome besides that the Dragon Ball Sparking Zero – New Gameplay Update & Details by Have a good morning.

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  7. Yea in the old one if two players hit the same time its like an old version of dbx2 clash but you get to actually control what you use like kicks or punch and its eather if one of you drops the combo or land a hit first or heavy hit with the super armour when you used to do heavy hits but man im so glad this is coming out and everything looks just perfect down to the buttom

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