Destiny 2 – Complete Solo Walkthrough Guide – Warlord's Ruin Dungeon – Beginner's Guide Step by Step



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Welcome to my complete Warlord’s Ruin Dungeon Guide for Solo players, or teams as well. I will show you the complete path through the dungeon, how to escape the jail, full damage rotation phases for each boss as a solo player so you can see each part done.

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0:00 – Loadout Explanation
6:50 – Dungeon Begins
9:09 – Rathil, First Boss Explanation
12:19 – Rathil, First Boss Gameplay
16:52 – Jail Puzzle Explanation & Travel to Next Boss
35:05 – Locus of Wailing Grief, Second Boss Explanation
37:32 – Locus of Wailing Grief, Second Boss Gameplay
49:47 – Travel to Chest Room (Be Careful)
50:20 – Travel to Final Boss
1:00:59 – Hefnd’s Vengeance, Final Boss Explanation
1:06:34 – Hefnd’s Vengeance, Final Boss Full Damage Phase Gameplay
1:35:05 – Finale, Outro and Wrap Up

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20 thoughts on “Destiny 2 – Complete Solo Walkthrough Guide – Warlord's Ruin Dungeon – Beginner's Guide Step by Step”

  1. Thanks for this, E. I tried this solo at the 1st and 2nd boss encounters, but couldn't survive the onslaught. Btw, I agree with those who think that, as in Ghosts of the Deep, the bosses have way too many hit points. This is exacerbated by a never-ending supply of adds, all attacking simultaneously and from all sides. And also that, when your guardian dies, all progress is erased. Don't have a dedicated fireteam, so I had to rely on LFG, which is, more often than not, a crappy experience in itself. Especially when playing an activity for the first time.

    I salute your survivability in this activity of Jumping With Guns, er, Death By Falling, er, Destiny 2. 😄

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  2. One additional option that worked for me on the final boss was my Rewind rounds, bait & switch Supremacy. If you have one or the ability to craft one, it’s great for backup DPS with the Cataclysmic. Since when you swap over you only need to put one hit on with Sunshot before Supremacy will then also gain B&S (and shooting blights is often the damage will happen with Sunshot).

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  3. Felwinters helm is slept on for the 1st encounter. The weakening from a finisher makes all the ads blinded so you’re free to use more aggressive damage options without blowing yourself up. Not to mention it’s a 30% debuff for solo

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