Cube Archetype Guide: Green Ramp



On this Episode 9 from Season 5 of Solely Singleton, Brad and Eric explore green ramp decks in cube. The hosts run through the basic cards involved before diving into the draft and deck construction strategies. They then dive into the problems that face the ramp drafter and discuss the ways ramp has improved in recent years due to new designs.

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Topics:
00:00 Intro
00:30 Defining a Ramp Deck
01:40 Mana Dorks
04:33 Ramp Spells
07:32 Big Creatures
13:42 The rest of the Curve
22:04 Honey, where is my removal
23:45 So a ramp deck is a midrange deck right
24:47 Drafting Ramp
28:50 Archetype weakness

The Starter Cube (2021): https://www.cubecobra.com/cube/list/thestartercube
Brad’s Twitter: https://twitter.com/DrRuler
Eric’s Twitter: https://twitter.com/OnekuoSora
Show Email: [email protected]

Licensed Music & Images Used By This Program:
“There It Is” by Kevin MacLeod, From the Free Music Archive, CC BY
“Thursday & Snow (Reprise)” by Blank & Kytt, From the Free Music Archive, CC BY
“Chiaroscuro” by Andrew Codeman, From the Free Music Archive, CC BY
“Groovy Baby” by Jason Shaw, From the Free Music Archive, CC BY
Magic Cards are a © Wizards of the Coast

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5 thoughts on “Cube Archetype Guide: Green Ramp”

  1. Another great video! Another thing I'll add about ramp is that in low power environments you need to pump up your 4-5 drops for a power spike. Since you don't have cheaty things to do, like in powered environments, you need your threats to stick and be scary. If you don't run planeswalkers in your environments, look at what kind of threats your green deck can ramp into. There are a lot of good low power threats you can get that tempo advantage with and don't be afraid to lean into it. If the ramp doesn't come together you'll have those good midrange pieces like mentioned in the vid. I use cards like raised by wolves for that slot c:.

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  2. I love these archetypes eps. I like how you break down the archetype and show us how it works. I especially enjoy the example card inclusion because I have never seen or play with them before. Another thing i appreciate is the instructions on how to draft the deck, how many of which cards and the pick order.

    As someone who only plays 1 cube with 1 other person, it is difficult to know how to curate the cube to enable an archetype. It is difficult to guess how a deck function having never drafted the deck myself and never seeing the deck plays. Please keep making archetype videos, it is extremely insightful, helpful, and interesting!

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  3. I've decided not to play 1 mana dorks in my cube because green midrange got so good over the years it would just eat ramp alive, also I like to flip the matchup in my cube with green being good against removal because of regeneration/hexproof but being for not having interaction

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