Can You Beat Castlevania: Symphony of the Night Without Killing Enemies?



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In this video I return to Castlevania: Symphony of the Night in an attempt to beat the game while avoiding and not killing enemies unless I have to. Will it be possible to beat this game at the minimum level and while ignoring all the enemies? Watch to find out!

Intro by Lyric: https://www.youtube.com/channel/UCN508DxgoQofsmst-d1BFDQ

#castlevania #igarashi #metroidvania

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30 thoughts on “Can You Beat Castlevania: Symphony of the Night Without Killing Enemies?”

  1. Back in the day there used to be a "one beat" challenge, because the JP version pause menu uses the word "BEAT" for the number of enemies defeated. It's always neat to see this sort of thing come back around.

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  2. Technically the best version is the un-patched X-Box 360 version. All of the grace and movement of the PlayStation version but at the speeds of the Dracula X Chronicles. The PSP version is glitchy and broken, at best.

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  3. Don't you have to kill bosses to make progress? 6:35 I didn't know you could do that. 14:15 Why are you using music from Circle of the Moon? 16:58 I should have done that while going through here >_<. This area gave me grief. He was dead before. Ah, f**k him. What is that reference from? I actually was curious if my kill count was in the quadruple digits so I pulled out my dusty PSP and realized I killed over 2000 enemies. Wow was it really that many?

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  4. Your Nocturne no buffs run was the trigger that got me to finally play Nocturne (thanks for the tip to go physical with Demi-Fiend btw), and now these challenges are making me want to give SotN another shot after being the one Metroidvania I’ve bounced off. Plus your Dawn of Sorrow challenge got me to look into no touch screen rom patches of the only Metroidvania in the series I didn’t own yet.

    Basically, your challenge videos do an amazing job of making me want to play or revisit these games normally. Great work, Nyarly, keep it up.

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  5. How about trying to beat the game as a wizard? You can only use spells to damage enemies. Easy on account of you have access to your full arsenal. Hard on account of you have to manually do each spell each time.

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  6. Doppelganger doesn't count as a kill cause the one you fight in the inverted castle is actually considered as the same character by the game. It just has a higher level. In fact, this becomes relevant in the Reverse Boss Order speedrun, cause if you skip the first fight and you kill him in the second fight, then the first fight will count as cleared as well and you can't do it anymore, So yeah, you didn't kill him.

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  7. It's still a crime that this game is not on Steam or GOG or both. Konami, seriously. You re-released Aria of Sorrow and the GBA games as well as Dracula X, the inferior port/version of the Turbo Graphix Rondo of Blood, but don't put out the Rondo/Symphony collection you put on PS4?

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  8. This is quite a nefarious idea for a Castlevania challenge but I suggest doing a Skeleton Form only run of Harmony of Despair. Immediately the first roadblock that would come to mind for me would be the chapter 2 boss. Perhaps you could find a friend to duo this challenge with to make it more approachable. I've been emulating it on RPSC3 and it works quite well.

    I think it would make for an immensely entertaining video.

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  9. I had no clue Dracula X Chronicles had SoTN I played the PSX version on my PSP.
    I still prefer the original post fight dialogue of Alucard telling his father what his mother said.
    That and Alucard's absurdly deep voice makes everyone else whose voiced him sound wrong to me.

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