Can I Survive On The WORST BIOME In Dwarf Fortress | Steam Edition



Evil Biomes are always fun 🙂

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33 thoughts on “Can I Survive On The WORST BIOME In Dwarf Fortress | Steam Edition”

  1. Evil biome was my most fun fortress with best stories but also the shortest as the caves got quickly filled with undead creatures slaughtering everything and creating more undead causing fps death.

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  2. Wood and fuel on these sort of biomes is going to be scarce, so some good long term goals may be to get some magma forges set up (they eliminate the need for fuel so long as they have magma underneath) and dig out a big area with some empty space above to start letting underground trees to grow, just make sure dwarfs aren't running through it alot to let plants grow.

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  3. you got something wrong, dwarft fortress isn't one of the most complex simulation games ever created, it IS the most complex simulation game ever created, not just the most complex simulation game but the most complex game there is in general.

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  4. last night all my dwarves were murdered by a pack of agitated yak bulls. The only survivor was a 1 year old dwarf who was then tormented for months by ghosts of the colony that was murdered by the yak. Eventually the 1 year old ran around to avoid the ghosts, ending up outside and eventually another victim to the yak bulls. so sad

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  5. Great fun, not seen many other 'tubers covering this game yet in a biome like this. Nice to see you be able to chill a little bit (aside from, y'know, the bull) after how tense your zomboid plays usually are. Good stuff man, looking forward to more in this series!

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  6. queues dimple cups on all his farms xD
    Butchering animals will save you from a corpse, but the skin and hairs will revive, unless you have a tanner nearby to quickly turn the skin into leather. But zombie skin isn't strong, just scares the dwarf who had to punch it.
    You can't turn platinum into a weapon unless a weaponsmith tries to make an artifact, they claim a forge, and you forbid the other types of metals. If he decided to do a mace or hammer then yes, very good mace.

    Cage traps btw, very effective vs zombies. You could have also built a cage, put the animals into it, then you don't need to worry.

    They can graze on underground "fungal grass", which grows on any growable soil/mud once you breach a cavern layer. So a wide area of sand, clay, soil, or mud can become a future pasture. If you make the area have a few Z levels in height then fungal trees can grow too for wood.

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  7. Did they get rid of Glaciers in the world gen for this version? Tundra wasn't as bad as a glacier but I don't play on them even though I would love to have the dwarves get a ton of polar bears or penguins…I haven't messed with other worlds then my first one so far. xD

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  8. Sucks that you can't see which tiles are planted in the farm. Such a basic thing that's been in previous tilesets forever and this was overlooked with this release.

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  9. Seems like a more in depth but less graphical RimWorld z- levels mod. Hope there's a setting where you can turn off the moods cause that's one thing that set me off the most on rim world but at least I could turn it off on there.

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