[Brutal] What happens when the good guys are bad? A whole lot of Evil. – Ep.1



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Age of Wonders 4 is a new magic based 4x game that has some elements of civilization as well as Master of Magic.

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37 thoughts on “[Brutal] What happens when the good guys are bad? A whole lot of Evil. – Ep.1”

  1. for me i see stored gold to a certain point (like more than 300 per city) as wasted potential. if i have 2 buidings in ther que, and it would cost me 150 to hurry the first one, i will take that deal any day

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  2. Definitely prefer when you fight the battles manually! It's fun seeing you finagle yourself out of crappy situations unscathed. But I also understand that the game just gets tedious for the player when you have to micro manage every single unit all the time

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  3. Hey potato long time fan love the civ series, but loving these series just as much. Anyways I had an idea, if you're itching for an underground kinda roleplay style game you should make a Ratkin race that is barbarian and name it whatever you want but has to be themed and it's theme is Warhammer so it's a SKAVEN!!! Faction from Warhammer what do you think?

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  4. High Culture can give Zephyr Archers up to 9 tiles range on their area attack with the awakened buff, which will usually cause enemy forces to rout before ever coming into range to counterattack.

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  5. Love your content as usual McWhiskey!
    Tried watching some other people explain this game and they don't have the charisma, detail, and flare that makes your content so entertaining.

    Two questions:
    1. Where can I vote for the next build you play?
    2. Can you do a short segment on useful Key bindings? Maybe even one on mods but the game is already pretty stacked.

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  6. have you seen the Strat/exploit with shadow affinity where you make 2 outposts close to your main city and then make them into cities; only to release them as vassals immediately and then kill them over and over (by vassalizing and then releasing them) for infinite money/mana glitch while also leveling all your units and heroes?

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  7. I wonder if the developers are ever going to fix the random crashes… Im also not very much of a fan of the no race related bonuses and negatives. I dont understand why that was taken away. But then again a lot of things were made weird in this.
    P.S
    The "very big map" is very tiny map… The distances between every player / AI even with "far" setting is ridiculous. Takes 2 turns to travel to first enemy already.

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  8. Morale is an excellent build to focus on. I did a melee heavy morale build and using time of revelry, you can LVL your heroes quickly and use them to destroy enemy morale by sniping heroes, especially in battles where the enemy has multiple heroes.

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  9. Hey Potato, love your content and channel. Have you played the Grexolis campaign. Seems the AI is really overpowered and constantly producing units in abundance. Not sure if anyone else is experiencing this. I’ve even dropped down to easy and can’t beat the scenario. Any thoughts?

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  10. I want to know how you would build a potato mcwhiskey faction. Maybe not optimal for gameplay but a faction and ruler that best represents you.

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  11. I just did a playthrough with High Archers. It's totally busted
    My armies were 1 melee hero, 2 defender and 3 archers.
    For tomes i did enchantment for +1 range and horde for +40% dmg due to spawnkin and battleseeker
    i did a high crit build with overwhelming tactics, artisan, revelry and astral blood.
    Just grab every archer enchant after the 100% crit.
    With only tier 1 units, they get max Level fast and all battle exp goes to the heroes.
    3 volleys killed a bone dragon…

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  12. My brain still doesn't compute this game. I just can't follow it. Oddly though, I love the videos. 😂 Every turn is unpredictable to me and a surprise lol

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  13. Something I'm having to get used to with Age of Wonders 4 is setting my facing direction. Like if my forces sweep right or left and I accidently just leave them facing that way and allow the enemy to get free flanking shots.

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  14. Versus shock units you want to close the distance with your own melee line and not hang back. That prevents them from getting their charge bonus and from ganging up on one of your units. Edit: plus, going into defense mode against shock units is pointless.

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