Beginners Guide to Starfield Outposts and Automation



Beginners Guide to Starfield Outposts and Automation
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This beginners guide will cover everything you need to know about outposts and basic automation in Starfield, but don’t worry we’ll go into a lot more detail in future guides, make sure to subscribe for more starfield content.

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About: Starfield
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4

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44 thoughts on “Beginners Guide to Starfield Outposts and Automation”

  1. I give it about a month before we get a "satisfactory" mod for Starfield that adds foundations, belts and splitters/murgers! 🙂
    Haha, but seriously though – the base building in Starfield looks way more in-depth than I initially thought it'd be (I'm only a few hours in so haven't touched that yet), and I'm excited to start playing with it. It's great to see resource gathering and automation as part of it, and I'm sure there will be mods that add to/improve on that.

    Reply
  2. Quick and obvious question: Why is the height adjustment keys in base building different from that in ship building? They are doing the same job, no? And there are likely other differences in control scheme for otherwise identical functions.

    Reply
  3. How you delete those landing area (explored) symbols on the planet. Im pressing clear route but nothing happens. Kind of annoying with the landing area list on the planets. Anyone knows?

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  4. I was in the middle building my base when I heard a ship fly over. I didn't think much of it till my companion pulled out her gun. What's this, you say? Pirates marched into my base and just started wrecking stuff! After I dealt with them I had to make repairs. Afterwards I got sentry robots and look out towers. Invest in those first especially on temperate worlds with fauna and other humans about.

    Reply
  5. I’m confused about the Cargo Link – Inter-System. I have helium, beryllium, and aluminum all at 1 outpost. I want to be able to transfer all of these materials to another outpost but the Cargo Link requires helium to operate. If I link the helium to the Cargo Link (outgoing) it gets no fuel. If I link it to the fuel pod, none of the helium goes to the output crate. I can’t seem to have it link from the fuel to the output crate so I can fuel the Cargo Link while also transferring the helium. Any help would be much appreciated

    Reply
  6. Just for people who are wondering why you can't build an outpost it isn't exactly just land then off you go pioneering, you have to be within 235 meters to be able to activate the beacon

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  7. Honestly, I focused on getting outposts with Helium 3 so that I could refuel my ship. With just 3 outposts across the center of the map I was able to travel from Tau Ceti to Paradiso with the stock Frontier and no points in Astrodynamics without ever setting down in a Starpoint.

    Reply
  8. I can't get the Fabricator to output anything, I have a storage container with various resources in it linked to the fabricator and the fabricator is linked to the warehouse, I have solar power linked to the fabricator. I seem to have the resources to build/output Adaptive Frame when accessing the fabricator build list. So I can not figure out what is wrong. Is the fact I have lots of different resources in the storage container the problem?
    Edit: I worked it out, I needed 2 solar power units connected to the fabricator

    Reply
  9. You need the planetary habitation skill to build on planets with hostile environments, inferno and deep freeze, extreme radiation, etc. it’s a great skill to have some of the most inhospitable planets and moons are my favorite.

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  10. "Outposts can be built on any solid planet or moon"

    No, the planet/moon has to be hospitable. Typically I've found "Deep Freeze" and "Inferno" surfaces will not accept outposts. This is usually the majority of a system.

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  11. Not sure if you're playing on PC, but for me, you can zoom in with that top down view by sliding your mouse forward and zoom out by sliding it backward. Weird how its not indicated, I found it out while getting frustrated with how the perspective was lol

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  12. 1. Inventory management is awful when it comes to outposts. Todd solved this for FO4, so I don't understand why Bethesda made it so much more difficult in this game. 2. When selecting the map where 4-5 resources intersect on the planet map… you'll spend hours trying to find where those 4-5 resources align on the map when you land. Not impressed Bethesda. I understand tweens, teens, and students have 15 hours a day to game but grown as men with 1hour to game late a night after the wife, kids, and work is taken care… I didn't expect to spend so much time in an empty map looking for the optimal outpost. I guess I could spend points and have – like 20 outposts with 1-2 resources for farming

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