Are The Final Mario Kart 8 Deluxe Booster Course DLC Tracks Good? | Level By Level



Mario Kart 8 deluxe, after 5 years of being the Nintendo switch’s best selling game, is finally getting DLC in the form of the booster course pass. This is going to be bringing 48 retro tracks to mario kart deluxe from super mario kart, mario kart 64, mario kart super circuit, mario kart double dash, mario kart DS, mario kart wii, mario kart 7, and mario kart tour! The final wave, wave 6, of the dlc dropped a few days ago containing two cups, the Acorn cup and Spiny cup. That brought over a total of 8 tracks, Rome Avanti, DK Mountain, Daisy Circuit, Piranha Plant Cove, Madrid Drive, Rosalina’s Ice World, SNES Bowser’s Castle 3, and Wii Rainbow Road. In today’s episode of level by level we’re going to take a look at all 8 of these tracks to see if they’re good or bad retro tracks and put them in a tier list! Oh and there are 4 new characters, Diddy Kong, Funky Kong, Pauline, and Peachette!

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Videos:
https://www.youtube.com/watch?v=0m0cTeDnSbY
https://www.youtube.com/watch?v=zdlIU9etxYc
https://www.youtube.com/watch?v=C6Bvulf8rDM
https://www.youtube.com/watch?v=ZrP3-wFwvxc
https://www.youtube.com/watch?v=U4s0DzY4IBA

The Greatest Video Ever Made: https://www.youtube.com/watch?v=mSCB8qeJs5o

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20 thoughts on “Are The Final Mario Kart 8 Deluxe Booster Course DLC Tracks Good? | Level By Level”

  1. Madrid Drive and Rosalina's Ice World got way too much hate. Madrid Drive is great in that there's many enemies to avoid across the track and the parts which have no enemies are aesthetically great to look at, making it an overall great tour track imo. For Rosalina's Ice World, I actually really like the difficulty of the first turn and the ice cave sections make it a unique ice track imo. The open section is also really nice with the half pipe's helping you with getting to the ice on top of the water, so overall it really had great improvements.

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  2. Mario Kart fans will always be insanely whiny. The booster course pass brought 48 new tracks and 8 new characters yet people are STILL complaining about tracks and characters that didnt get in or ones that got in that they don’t like. I know everyone wants a mk with all the tracks and characters but that feels unlikely from Nintendo at the moment

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  3. I just don't think they chose the right cities for tracks. They're not very unique from one another. Cities like Rio, Las Vegas, Cairo or Mexico City would be so much better than some of the ones we got.

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  4. I think DK Mountain was disappointing. The paths and turns were too wide, the road wasn't nearly bumpy enough, the fissure near the second to last turn is a non issue, and the bridge helps more than it feels like a hazard. In Double Dash!!, the bridge wobbleed in ways where you really had to maintain balance on it, making leaving items on it very effective, but it just helps you get boosts by tricking off it now, missing the point entirely. It's like being able to drive through the pool on Daisy's Cruiser when originally, it was a hazard to avoid. The half pipes come back from the Wii version, but just like then, they really don't add anything. Not only that, it looks like crap. Besides the face being carved onto the mountain this time, the track is plagued with poor textures that makes Toad's Circuit look good in comparison. Overall, DK Mountain in this game is a bland, milquetoast version of the GameCube original.

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