All the Curveballs in State of Decay 2 – Explained as Quickly as Possible



Update 34 introduced curveballs feature in State of Decay 2. The game has a total of 35 curveball events with multiple variations, so letโ€™s take a quick look at all of them.

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0:00 Chapters
0:07 Explosive gunk Zombies
0:21 Lone Raider
0:33 Ransackersโ€™ Post
0:44 Juiced Up
0:57 Elevated Senses
1:10 Dulled Senses
1:24 Well Oiled Machine
1:34 Missing a Few Bolts
1:50 Just Fed
2:00 Cesspit Zombies
2:10 Gargantua Mutation
2:29 Bait Crate
2:39 High Temperature Zโ€™s
2:51 High Toxicity Bloaters
3:05 Zombie Burnout
3:17 Strange Mutations
3:37 News Travels
3:46 Vicious Rumors
3:55 Thick Skinned
4:22 Soft Skins
4:34 Up and at โ€˜Em
4:44 Under the Weather
4:58 Scavenger Hunt
5:09 Fuelling the Plague
5:37 Finer Things in Life
5:50 Bullet Benefactor
6:02 Influx of Meds
6:15 Lost platoon
6:26 Out For Blood
6:40 Radio Silence
6:59 Sentinel Mutation
7:10 Hyper Auditory Mutation
7:21 Outlaws Passing Through
7:38 A Broken heart
8:07 The Black Plague Heart
9:01 Highly Combustible
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16 thoughts on “All the Curveballs in State of Decay 2 – Explained as Quickly as Possible”

  1. I like the curveballs and the variations and mixups they add to the gameplay. My one dislike is not being able to turn them off and on individually. Some of the curveballs are massively out of scale with the others. Black Plague Heart is very very potentially a full wipe, for example. Whereas most of the others are more of gameplay mixups, BPH is a completely dominating new questline essentially that must be dealt with immediately to the detriment of every other concern (and it still can easily wipe you).

    I'd like to be able to select which curveballs you're exposed to individually. Or at least have two classes of them with the bigger, more extensive ones with a separate ability to turn off/on when you don't feel like having to deal with them in any particular playthrough.

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  2. its great that they are still supporting the game but it would be nice if they gave those types of things as options used to play this game to chill out and mess around cant even do that anymore

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  3. One thing to note about the Broken Heart is that it gets immediately awakened, if you let the event go by without destroying it, it will remain awakened. So if you get the event it's best you take advantage from it as soon as possible.

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  4. Fueling the Plague is one of my favorite Curveballs. Just constant chaos. I got it with the more Toxic Bloaters in one game, and it was crazy. Not even Juggs could survive that combo. The zoms would line up at the edge of my base for a Siege, and as soon as one purple zom died, the whole wave went out like a string of Firecrackers.

    On the other hand, I got Heightened Senses with Strange Mutation in one game, and the area they overlapped was hell. It was absolutely a 'no go zone'. They had better hearing, sight, and smell, plus they dropped lures when they died to bring in more zoms, and they had Headless so they kept fighting until they bled out.

    Awesome vid, I imagine it took quite a while to get footage of every Curveball with how random they are.

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  5. For me, those difficulty curveballs are Explosive Gunk Zeds, Purple Toxic Bloater (1 hit kill when you are in vehicle), and Zeds Hearing Sense Increasing (Unlimited spawning Zeds in Lethal Zone when you are detected by 1 Zed).

    The worst curveball is Blackheart which will keep hurting you slowly.๐Ÿ˜ข

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